Towns has been greenlit!
Tuesday, 11 September 2012 22:12

We have been greenlit!!

 

 

We would like to thank all of our fans for their extraordinary support throught the entire process.

 

What does it mean from now on? We have a saying here: develop, develop, develop, worry about other stuff later. So, that's what we are going to do, develop the game further.

 

 

 

-SMP

 

 
Towns on Steam
Thursday, 30 August 2012 21:12

Hello everyone,

 

Recently, Valve announced its new platform for its Steam client - Steam Greenlight. This gives indie developers a shot at getting their game on Steam. All they need is user votes!

We have just submitted Towns to Greenlight, and we would be eternally grateful if you could vote for Towns at our voting page.

 


Also, If we are lucky enough to enter Steam we will give free Steam keys to everyone that already owns the game.

So, please, take a look and vote for us!

 

-SMP

 

 
Towns 0.47
Friday, 25 May 2012 23:08

 

 

We are pleased to release towns 0.47!

 

Among the new things found in this build are the traps, who come at verious shapes and sizes, carying different effects. some, like the bear trap will stun enemies, others, like the poisionous gas trap will slowly kill them.

This build also comes with a variety of bug fixes, improvements to the code and the heroes exploration routines which makes them much more efficient at exploring and now packing additional skills for those of them that live up to the higher levels.

 

 

Gold and silver can now be crafted into powerful weapons and armours capable of whitstanding the horrors that await in the deeper levels.

There are also few other new things that would surprise those who venture into the deep...

Those with ATI graphic cards should now be able to have a much more stable experience as we fixed few bugs related to those cards.

We hope you will have a good time testing our new build and as always, feel free to post feedback and suggestions here or at our forums.

 

You can see the complete 0.47 changelog here.

 

-SMP

 
Towns 0.50 has been released
Thursday, 09 August 2012 15:57

 

"Architecture in general is like a frozen music."
Friedrich Schelling

 

We are pleased to announce the release of Towns 0.50 !

This version carries with itself a dramatic change in the underline engine. one we wanted to do ages ago, but only now decided to strike at it.

In this new version, players has the freedom to create multiple level buildings, from small houses to huge sprawling castles.

 

 

This brings a few other changes as well including a slight rebalance of the sleep/food timings to allow more freedom to build but without neglecting balance, new graphics for some units and an autosave feature.

 

Check the changelog in our official forums here.

 

-SMP

 

 
Towns 0.46
Wednesday, 09 May 2012 20:43

 

Towns 0.46 has been released!

We are pleased to announce that the heroes, formerly known as cannon fodder, are now each a powerhouse to be reckon with.

They will level up, they will explore unknown lands and they will turn weretigers into cute pigs.

 

 

 

Adding to the growing list of the heroes is the new elven archer, who's aim is sharper than his ears, and the mage, who master the darkest secrets of the morphing spells.

The highlander, a brave hero from the hills and snowy mountains will turn into a menancing bear ready to punch down any enemy dare to stand against him.

The barbarian, those fierce fighters will taunt nearby enemies and force them to attack him.

The short tempered dwarf will enrage himself into becoming a raging killing machine.

The thief, cunning cultists, will poison their targets and make them die slowly and painfully.

The knights, honorable and ready for battle, will raise their ally attack and damage stats.

Sips, the campmaker, will invite over his most loyal minion, Sadon, to aid him in the battle.

Sir Punchwood, the noble, will grant a defense aura to all those accompany him.

 

We hope you will enjoy seeing heroes die or prevail the horror that awaits them beneath your towns.

 

You can see the complete 0.46 changelog here.

-SMP

 
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