Towns v13
Tuesday, 30 April 2013 22:00

 

Hello dear men and women,

 

We are proud to announce the release of Towns v13!

 

In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.

 

We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.

 

Think of them is kind of like a message in a bottle.

 

Since v13 sieges now have a chance to appear from underground, so defend accordingly!

 

Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.

 

 

We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.

 

There is now an option to reincarnate unique dead heroes. It is a complicated spell so follow its instructions carefully!

 

Other than those, there are many more additions, fixes and performance improvements, you can check them all here.

 

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

 

So long and may Nux be with you!

 

-SMP

 
Towns v12
Tuesday, 09 April 2013 20:02

 

 

Hey Townies, Townetes and those between!

 

We are proud to present you Towns v12.

 

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

 

What is this system all about?

The bury system is a feature that enables players to indirectly interact with each other by burying their town at any stage of their game and letting other players explore and conquer those buried towns.

As a new player starts a game (any of the maps) the buried town from other player is "injected" into the dungeons and with a few become an integral and challenging part of the dungeon.

 

How do I share or get other people buried map?

Right now, the players will have to swap buried maps files between themselves manualy, but, in the near future we will implement a way to make that a seamless process thus further increasing the unexplored atmosphere of this feature.

 

 

To ease the initial process we have gathered a bunch of buried towns, those can be obtained clicking here.

 

Download this file and extract it in the 'bury' folder found in userFolder/.towns/bury/

The folder should be automatically created when you launch the game for the first time after updating. As you start a new map,  the game will randomly select one town from that folder and inject it to your newly formed dungeons.

 

 

Beside this bury system which is the main feature of this patch, we have also added two new heroes, The Herbalist which relies on his nature allies to assist him in battle and Vechs, the bird miner, a hero that also summon creatures to his assistance such as Fwap'a Durp, a bat that makes your townies happier as they see him.

 

Cloth, sheep, wool and leather armors have been added as well, those should help the less tanky heroes survive in the deeper dungeons.

 

We have added a mod loader feature that will allow player to easily load and unload mods and easily arrange them without affecting the vanilla game files.

 

We have also added and improved many other things which can be found clicking here.

 

We hope you will find this patch interesting and fun to play. As always, criticism and suggestions are more than welcome!

 

-SMP

 
Towns v10
Monday, 11 February 2013 21:22

 

 

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

 

This build brings forth changes to how fluids behave, as well as the ability to manipulate them by blocking them with walls and flood gates as well as elevating them with the new fluid elevator item.

 

We have also introduced a new map, "Mountains", new crops, the bamboo and the sugar cane which require water in their surrounding in order to grow, new hats and a few new wall blocks.

 

 

In addition, we have improved memory handling, improved the way of dropping of created items to avoid large paths and a few other fixes.

 

Towns v10 is savegame compatible, however, some elements may not benefit from the new changes (IE. Bamboos and sugar canes are only spawned in v10 maps. If you load a v9 game, you will have to wait for a seeds merchant in order to obtain it).

 

To read the patch notes, please, click here.

 

Thank you very much for your support and patience and as always, you are welcome to post any critisicm, feedback and even death threats, as long as those directed at the townies and not us.

 

-SMP

 
Towns v11
Sunday, 10 March 2013 10:57

 

We are happy to present you with our latest update, Towns V11!

 

This patch is the first patch where we are introducing proffesions and the ability to restrict specific townies from performing certain tasks.

Job specification can be done by assigning a citizen at a certain task, or by forming whole groups of dedicated workers.

 

We have also introduced lighting into the game. Items such as candles or torches, for example, emit constant light in different colors, while projectiles, such as fireballs, emit light when shot. So far it has no impact on the actual gameplay beside the looks, but the options that this feature can bring in the future are very interesting.

 

 

We have implemented a system that favour food variety so townies will be happier if they eat different types of foods rather than a specific dish. This system also makes gaining additional citizens easier for the small-medium sized towns.

 

Another addition is the long awaited fishing. Fishing is a unique job due to the fact it makes the townies doing it happier, but it is also a time consuming job as citizens may often fall asleep while sitting at the shore waiting to catch some fish. Fishing will prove it self a little difficult to sustain for smaller towns, however, it is a rather efficient food source for the larger towns where available townies are at hand.

 

Last but not least, we have made each weapon have a specific damage type which give different damage bonuses, while also giving certain armours and monsters immunity to some of them. This feature favour mix of weapons variety for your military.

 

We have also added, changed and fixed many other things which can be found by reading the patch notes, here.

 

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

 

-SMP

 
Towns v9
Saturday, 26 January 2013 21:37

 

 

And here it is, Towns v9 has been released!

 

As you may know if you read the previous announcement, this build is focused mainly in the performance. It also fixes some v8a issues.

 

 

You can check the complete changelog here.

Also, a reminder. This patch is not save game compatible so you wont be able to launch your old maps after updating.

Enjoy the build!

 

-SMP

 
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