Towns v14
Saturday, 21 September 2013 01:50

 

Hello all!

 

We want to thank you all for the patience of waiting of v14, it took a long time, had to take a revision of features midway, but its finally here!


So, what does V14 bring to the table?

 

Events

Events are special, random and semi-random situations that can affect the map, the people or the items in the game. They come in all sort of forms, some can be benefitting but some can cause harm.

 

Day/Night system

We have added a day/night cycle. Some events will be limited only to the days and some only to the night. Some might get harsher during night times.

The day/night cycle affect the lighting and trigger sounds, so don't get surprised by hearing chickens here and there.

 

Mouse interface improvements

The mouse has been improved so that it now allow for interaction of the terrain/items/creatures from higher layers. If you have grown too accustomed to the old mouse style interface, you can set it up easily by switching the 2d mouse. If you don't want the height boxes indicators showing, you can disable them in the options menu accessible from within the game.

 

Rotation and unlocking

Some items can now be rotated by pressing the F button while building them (a direction indicator will appear) or through right clicking the menu and choosing the facing direction.

Any item can now be unlocked so that it could be moved around and about.

 

Other stuff

We have reworked heroes so that they are now waiting to be fully healed before returning to the dungeons. Also, heroes now require specific items to be built inside the tavern rooms if you wish to attract them:

Barbarian - bone bed
Elf - harp
Knight - wooden bed
Dwarf - room to be built underground
Mage - wooden cupboard
Sips - necromancer statue
Vechs - bird in a golden cage
Punchwood - a wooden bed and a stone male statue
Herbalist - Potted plant
Rogue/Thief - Decorative Chest
Highlander - Room above level 5

 

Soldiers can level up, but will not keep their levels if they are reverted back to civilians, this is done so you will want to keep a steady and regular fighting force.

Townies will now drop crafted and harvested items directly into containers if they can see free ones around them in close proximity.

 

You can check the full patch notes here.

We hope you will enjoy this patch and as always, you are more than welcome to leave us suggestions and feedback on steam, indiedb or on our forums.

 

-SMP

 
Towns v13
Tuesday, 30 April 2013 22:00

 

Hello dear men and women,

 

We are proud to announce the release of Towns v13!

 

In this build have We added a server support for the buried towns, so now you will be able to download buried towns from other players automatically or from a default server. You no longer need to go out and search for them, they shall come to you.

 

We have also added items where you can write custom texts on, those carved and written texts will remain when the town is buried, so its possible to send messages through time to other players.

 

Think of them is kind of like a message in a bottle.

 

Since v13 sieges now have a chance to appear from underground, so defend accordingly!

 

Heroes can now make friendships and form parties with other heroes based on their moral. Heroes on the same party will explore together and rush to each other's aid.

 

 

We have changed how happiness is calculated in according to idle and work time, so now townies get unhappy if they are unemployed or overworked. Maintain a balance between your townies work and fun times.

 

There is now an option to reincarnate unique dead heroes. It is a complicated spell so follow its instructions carefully!

 

Other than those, there are many more additions, fixes and performance improvements, you can check them all here.

 

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

 

So long and may Nux be with you!

 

-SMP

 
Towns v11
Sunday, 10 March 2013 10:57

 

We are happy to present you with our latest update, Towns V11!

 

This patch is the first patch where we are introducing proffesions and the ability to restrict specific townies from performing certain tasks.

Job specification can be done by assigning a citizen at a certain task, or by forming whole groups of dedicated workers.

 

We have also introduced lighting into the game. Items such as candles or torches, for example, emit constant light in different colors, while projectiles, such as fireballs, emit light when shot. So far it has no impact on the actual gameplay beside the looks, but the options that this feature can bring in the future are very interesting.

 

 

We have implemented a system that favour food variety so townies will be happier if they eat different types of foods rather than a specific dish. This system also makes gaining additional citizens easier for the small-medium sized towns.

 

Another addition is the long awaited fishing. Fishing is a unique job due to the fact it makes the townies doing it happier, but it is also a time consuming job as citizens may often fall asleep while sitting at the shore waiting to catch some fish. Fishing will prove it self a little difficult to sustain for smaller towns, however, it is a rather efficient food source for the larger towns where available townies are at hand.

 

Last but not least, we have made each weapon have a specific damage type which give different damage bonuses, while also giving certain armours and monsters immunity to some of them. This feature favour mix of weapons variety for your military.

 

We have also added, changed and fixed many other things which can be found by reading the patch notes, here.

 

Please, visit our forums andd dont be shy if you have any suggestion or criticism.

 

-SMP

 
Towns v12
Tuesday, 09 April 2013 20:02

 

 

Hey Townies, Townetes and those between!

 

We are proud to present you Towns v12.

 

This patch brings forth a unique feature, an archeology quest into the depth and the past of Towns – The bury system.

 

What is this system all about?

The bury system is a feature that enables players to indirectly interact with each other by burying their town at any stage of their game and letting other players explore and conquer those buried towns.

As a new player starts a game (any of the maps) the buried town from other player is "injected" into the dungeons and with a few become an integral and challenging part of the dungeon.

 

How do I share or get other people buried map?

Right now, the players will have to swap buried maps files between themselves manualy, but, in the near future we will implement a way to make that a seamless process thus further increasing the unexplored atmosphere of this feature.

 

 

To ease the initial process we have gathered a bunch of buried towns, those can be obtained clicking here.

 

Download this file and extract it in the 'bury' folder found in userFolder/.towns/bury/

The folder should be automatically created when you launch the game for the first time after updating. As you start a new map,  the game will randomly select one town from that folder and inject it to your newly formed dungeons.

 

 

Beside this bury system which is the main feature of this patch, we have also added two new heroes, The Herbalist which relies on his nature allies to assist him in battle and Vechs, the bird miner, a hero that also summon creatures to his assistance such as Fwap'a Durp, a bat that makes your townies happier as they see him.

 

Cloth, sheep, wool and leather armors have been added as well, those should help the less tanky heroes survive in the deeper dungeons.

 

We have added a mod loader feature that will allow player to easily load and unload mods and easily arrange them without affecting the vanilla game files.

 

We have also added and improved many other things which can be found clicking here.

 

We hope you will find this patch interesting and fun to play. As always, criticism and suggestions are more than welcome!

 

-SMP

 
Towns v10
Monday, 11 February 2013 21:22

 

 

Hello ladies and gentlemen, we are proud to announce the release of Towns v10!

 

This build brings forth changes to how fluids behave, as well as the ability to manipulate them by blocking them with walls and flood gates as well as elevating them with the new fluid elevator item.

 

We have also introduced a new map, "Mountains", new crops, the bamboo and the sugar cane which require water in their surrounding in order to grow, new hats and a few new wall blocks.

 

 

In addition, we have improved memory handling, improved the way of dropping of created items to avoid large paths and a few other fixes.

 

Towns v10 is savegame compatible, however, some elements may not benefit from the new changes (IE. Bamboos and sugar canes are only spawned in v10 maps. If you load a v9 game, you will have to wait for a seeds merchant in order to obtain it).

 

To read the patch notes, please, click here.

 

Thank you very much for your support and patience and as always, you are welcome to post any critisicm, feedback and even death threats, as long as those directed at the townies and not us.

 

-SMP

 
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