by uplink » Thu Mar 15, 2012 6:40 pm
Yea, it's a shame though, after fixing what amounted to PEBKAC I thought the mod could've been improved by making it so you can move larger groups of people easier, instead of one at a time.
For now, I'm testing modifying the HP values of the citizens to see if they return to heal at set numbers or if it's percentage based. For now I have it set to 8000 and gonna work from there to see what a good number is so they don't get stuck in the "too much hp to heal but too little to not get one-shot" dilemma.
Edit: And it's def percentage based, around 25% is mortally wounded so a good number would probably be 4k hp so they'll heal at what would normally be around 50%.