Townie Status Window:
Would include a
* list of all the Townies in your Town,
* list what the health status is of each of those Townies
* list what the hunger status is of each of those Townies
* What equipment and weapons they have on them
* What they are doing at that moment
* Each Townie name would be clickable to have your view taken to where they are
* The more stats that could be listed for each Townie the better.
So here's my take at what such a menu could look like:

Panels are as follows:
- Townie's name
- Current task, turns red if Townie is fighting
- A portrait, clicking it jumps to the Townie
- 5 panels for equipped items, clicking opens a menu with the appropriate Equip/Unequip options only for the item. Maybe Autoequip (which equips the best currently available item) or Unequip All. Panels could turn green/blue if equipped item has pre-/suffixes. Tooltips when hovering over like hovering over the item on the ground
- An icon for civilian or soldier, clicking toggles - possibly an All Civ/All Soldier option via right click menu for sieges
- The current Hit Points, possibly clicking sends the Townie to Hospital as has been suggested in the thread regarding healing in 42b
Such a menu would solve several problems. Currently it's really hard to find a specific Townie via the next/previous-buttons. Maintaining everyone's equipment and upgrading takes an unreasonable amount of time when population grows. Sure you could let natural selection occur since Townies with weak equipment will die eventually - but I don't want to discard anyone just because I can't manage to tell everyone to wear the shiny new armor instead of a bark suit and a club. I didn't include hunger status since it's currently not available but it would certainly help averting mass starvation - the Name panel or Portrait background could change color if hunger level is dangerous, i.e. the Townie wants to eat (yellow) but can't find anything (red) to about to starve (black).

Stupid people are dangerous in large groups. Especially when we live in a world with water pockets in jungles.