[ML 11.x][0.50b] Guard Tower Mod - by Jontis_00 (request)

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Re: [0.40.2] Guard Tower Mod - by Jontis_00 (request)

Postby chibibar » Sat Mar 03, 2012 11:43 pm

Awesome mod. I love it.

Wish list feature for the guard tower

Ability to turn on and off certain guard tower (like production farm) so if it is off, villagers won't be running to guard it :)
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Re: [0.40.2] Guard Tower Mod - by Jontis_00 (request)

Postby Jontis_00 » Sat Mar 03, 2012 11:56 pm

chibibar wrote:Awesome mod. I love it.

Wish list feature for the guard tower

Ability to turn on and off certain guard tower (like production farm) so if it is off, villagers won't be running to guard it :)


Would it be okey if a citizen would have to go and turn it off?
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.40.2] Guard Tower Mod - by Jontis_00 (request)

Postby chibibar » Sun Mar 04, 2012 12:07 am

Jontis_00 wrote:
chibibar wrote:Awesome mod. I love it.

Wish list feature for the guard tower

Ability to turn on and off certain guard tower (like production farm) so if it is off, villagers won't be running to guard it :)


Would it be okey if a citizen would have to go and turn it off?


The reason is that I could have place some towers in some key areas, but only have it active when there is a siege! (more than likely I will activate it) This will come in handy when it come to defense of your town. Currently I just create the tower and leave it empty BUT as I expand, I start building guard tower underground. This is useful when you don't want to "close off" an area but don't want monsters attacking certain mining nodes ;)
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Re: [0.42] Guard Tower Mod - by Jontis_00 (request)

Postby Jontis_00 » Tue Mar 06, 2012 8:01 pm

Updated for Towns 0.42! Download :)
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby Jontis_00 » Wed Mar 07, 2012 11:43 am

Quick update for Towns 0.42a!
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby evildoctorbluetooth » Wed Mar 07, 2012 6:09 pm

That is very cool buddy. im liking the new graphics as well.
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby Jontis_00 » Wed Mar 07, 2012 6:12 pm

It's all thanks to OgreGeek! He is great :)
Have you tested the modloader yet?
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby nicodede62 » Wed Mar 07, 2012 9:00 pm

Hello, nice mod but i have a problem.

I unpack the full file "dig" in the mod folder. I run the modinstaller.bat and I get this error on startup:
[7 mars 2012 21:42:52][UtilsGL] javax.imageio.IIOException: Can't read input file!
[7 mars 2012 21:42:52][Game] Can't load tilesets[fot.png]
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby Jontis_00 » Wed Mar 07, 2012 9:01 pm

eehm, dig is from the Dig Site mod and fot.png is from the walking mod. what mod are you installing? xD btw I recently updated the mods, so make sure you have the latest version.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42a] Guard Tower Mod - by Jontis_00 (request)

Postby nicodede62 » Wed Mar 07, 2012 9:08 pm

Oh heck, I was wrong of post. Sorry, I'll post the right place ... :oops:
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