I'm still waiting on permission to use Blue steel's queue codes, so the production menu is still a bit wonky. Other than that I think everything should work fine. Also, I'm not entirely sure if the stone doors will be any stronger, or if that's hard-coded in. If anyone can let me know I'd really appreciate it.

new menu

stone doors

milk AND eggs

tiny walls

new buildings

sub-menus
more pictures
Downloads:
Original Flavor:
Installation:
Copy and overwrite the Towns folder as usual.
Download version 0.42a-0.6
Modloader Compatible:
Installation:
Copy and overwrite the Towns folder as usual, run ADVModInstaller.bat, then run ModInstaller.bat. Install this mod first as it edits existing code.
Download version 0.42a-0.6
Edits the following:
buildings.png
items.png
mainmenubg.png
ui.png
graphics.ini
actions.xml
buildings.xml
items.xml
livingentities.xml
menu_production.xml
menu_right.xml
and adds eLe.png
eLeDoors.png
eLeFlint.png
eLeMilkEgg.png
eLeWalls.png
Changelog:
03-11-12 0.42b-0.71
Made Modloader compatible
03-11-12 0.42b-0.7
Moved armor and weapons up one menu level in the Modloader All and Menu mods
Changed the graphics of silver, gold, flint
Added stone, engraved, and gel coloured doors
Rearranged Furniture menu, added Bedroom, Dining room, Doors sub-menus
Updated to Towns 0.42b
Removed notation of new items from menu_production.xml and menu_right.xml
Minor rearranging of custom code
Removed seperate downloads
03-08-12 0.42a-0.6
Changed the milk and egg graphics
03-08-12 0.42a-0.51
Updated everything for Modloader 6.42a
Switched stone and wooden walls in menu_right
Updated Read me for Modloader mods
03-07-12 0.42a-0.5
Added wooden and stone fences to items.xml
moved qlogwall above qstonewall, and added qwoodenfence and qstonefence below qlogfence in menu_right.xml
added woodenfence and stonefence graphics to graphics.ini
03-07-12 0.42a-0.4
Separated Original mod into individual mods; All, Buildings, Graphics, Menu
03-07-12 0.42a-0.3
Made completely Modloader Compatible
03-07-12 0.42a-0.2
Made Modloader Compatible
Separated into individual mods; All, Buildings, Graphics, Menu
03-07-12 0.42a-0.1
buildings.png
restored 0.40 Mineshaft graphic
corrected Pig farm graphic (small pig on the left was in-front of the front-most pig)
restored the nose and ear of the left cow in the Cow Farm
raised Mushroom farm slightly
raised Skootenbeeten farm slightly, added water trough
raised Unifallow farm slightly, added water trough, moved top unifallow
added water trough to Chicken farm
eLe.png
Banana farm
Snowcherry farm
Blue radish farm
Reindeer farm
items.png
added outline to bed
changed raw and cooked badger meat graphics
mainmenubg.png
colour corrected to be less green
ui.png
changed all stockpile ui icons to 0.42 stockpile graphic
changed windmill icon to match current building
added Reindeer farm icon
... Banana farm icon
... Harvesting icon (for new Production sub-menu)
... Materials icon (for Materials sub-menu)
... Farms icon (for new Buildings sub-menu)
... Cherry farm icon
... Raw materials icon (for Materials sub-menu)
... Free Standing [buildings] icon (for new Buildings sub-menu)
... Blue radish farm icon
... Ites icon (for Materials sub-menu)
... Other icon (for Materials sub-menu)
graphics.ini
added custom png to TILESET_EXTRAS
changed ui_rweapon_stone from sword (14,20) to helmet (15,20)
added bananafarm, snowcherryfarm, blueradishfarm, reindeerfarm building and ui graphics
added ui_rfoodharvesting, ui_rmaterials, ui_rmaterialsraw, ui_rmaterialsites
actions.xml
added qbanana, qsnowcherry, qblueradish, qsnowpile\
buildings.xml
added reindeerfarm, bananafarm, snowcherryfarm, blueradishfarm
livingentities.xml
added:
<building>reindeerfarm</building> <!-- added -->
<buildingTime>2880</buildingTime>
menu_production.xml
commented in location of food and materials using Blue Steel's queue actions
noted new food, etc, in 0.42
added Harvesting menu for picked fruits
added Materials menu, with Raw [materials], Ites, and Other sub-menus, based off Blue Steel's mod
condensed Military menu based off Xinvoker and Blue Steel's mods
menu_right.xml
noted new items, etc, in 0.42
reorganized Furniture and Decorative menus
added two sub-menus to Buildings (Farms and Free Standing)
placed new buildings in Farms sub-menu
