Military Structure.

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Military Structure.

Postby Healermage » Thu Jul 12, 2012 11:20 am

Well at the first place.I just recognized that making 20 of your humans to become a soldier is a pain in the finger.So this is my suggestion.I would reccommend a Barracks. Where Armor&Weapon supplie's that can be placed in. You can right click the barracks then you can choose how many immigrants you want to become a Soldier. For examples.
*right clicked the barracks*
*shows the choosing screen*
''Recruit Soldiers''
or
''Dismiss Soldiers''
*clicked the recruit soldiers*
it will automatically ask.
''The Amount of Immigrants that you want to become a soldier''
*Number Selecting Screen*
*chooses 10*
Then 10 of your immigrants will finish their work then go to the barracks immediately and if there is any available armors and weapons they will automatically pick it up in the armory and weaponry.
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Re: Military Structure.

Postby Muiji » Thu Jul 12, 2012 11:23 am

I think something similar to this was going to be made, as originally we did have some sort of barracks but it was taken out at an earlier alpha stage until the future, but yes clicking each citizen to be a solider and keeping an eye on that can be difficult. :)
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Re: Military Structure.

Postby ScottyDoesKnow » Fri Jul 13, 2012 3:42 pm

All I want is a special type of weapon/armor rack for guards, so you enable the types of weapons and armor you want and the guards will automatically equip themselves from the racks if it's better than what they have. A civilian set would be nice too.
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Re: Military Structure.

Postby caprontos » Fri Jul 13, 2012 3:58 pm

ScottyDoesKnow wrote:All I want is a special type of weapon/armor rack for guards, so you enable the types of weapons and armor you want and the guards will automatically equip themselves from the racks if it's better than what they have. A civilian set would be nice too.


This would be nice... if they limit max soldier count to a % of the population (And sieges as well clearly) - then we'd have a reason to have guards always and also citizens that are dressed like citizens..
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Re: Military Structure.

Postby ScottyDoesKnow » Fri Jul 13, 2012 4:53 pm

Could make it easier to just have an option on the rack to autoequip soldiers.
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Re: Military Structure.

Postby YetiChow » Sat Jul 14, 2012 6:07 am

I agree with the original suggestion of bringing back some kind of barracks, and controoling your soldiers from there. That's how it used to work and it worked well in my opinion; except that it was back in the days of sui-soldiers. YOu'd still have to have an individual order system, but I would love to see the soldiers displayed at the barracks so you don't have to chase them dwn individually to assign duties - just call up their names from a window displayed when you right click on the barracks (or a util therein such as a ledger) and you get the same window as if you'd right-clicked on the soldier. This zone would also be where you'd place the autoequip cabinet (an idea I fully support by the way) and where you'd put any training utils.
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Re: Military Structure.

Postby pedrito » Sat Jul 14, 2012 3:25 pm

A menu with all your civilians and soldiers listen on different pages, with an overview of HP, def, atck, equiment, etc.

And buttons to transfer soldiers to civilians and viceversa, autoequip, guard, patrol...

Would that be what the OP is looking for?

IMO it gives you all the comfort in the world to recruit and de-recruit, while being able to select only the best equipped and highest HP townies as soldiers.

Of course, it's more code and work. :D
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