How hard is it to get new slaves? Er, townies?

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Re: How hard is it to get new slaves? Er, townies?

Postby lordcrekit » Wed May 30, 2012 8:59 pm

What? This seriously hampers my plans of building a ludicruisly large graveyard. So basically, the bigger you get the harder it is to get immigrants? Oh well.
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Re: How hard is it to get new slaves? Er, townies?

Postby City Builder » Thu May 31, 2012 1:19 am

So, when a hero dies in a dungeon and nobody picks up the body because each time a townie goes to get the body, they too die, does it decrease happiness even though the body is down at level 4 and all the townies are up on level 1 and 2?

Personally, I think something has changed in .47 as I've got about 2/3rd of my townies standing around on the balcony 80% of the time just being idlers meanwhile my townie population has stalled at 34 even though the arena where the balcony is is packed with decorations which with all of them standing around there they should be super thrilled. There is plenty of food, and available rooms but yet they've seemingly stalled at 34 population right now. Can't find any reason for it with so many townies just idling around in the arena room.
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Re: How hard is it to get new slaves? Er, townies?

Postby City Builder » Thu May 31, 2012 1:21 am

lordcrekit wrote:What? This seriously hampers my plans of building a ludicruisly large graveyard. So basically, the bigger you get the harder it is to get immigrants? Oh well.


It depends on how you build. The larger the population I've found the easier it is for me to get more townies because I rarely have massive projects when my population is high so most of my townies just idle around increasing happiness, although I've stalled on my first 0.47 game for some reason, but in 0.46 version the higher my population the faster they would come since so many of my townies were idlers.
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Re: How hard is it to get new slaves? Er, townies?

Postby lordcrekit » Thu May 31, 2012 1:28 am

Idlers? Hahahahaha.

Maybe if they went about completeing tasks in the NOT least efficient possible way.

Also, so... guards and heros run when at low health, but civilians enter some sort of blood fury crazy thing upon seeing any hostile, and fight to the death?

Werepig shows up with no warning...

I'm down to 6 at the moment. I finally realized the futility in making more than one type of food, since they only eat one anyway.

They eat like PIGS. Even with 6 people, someone is almost always eating. Yes table, yes chair, yes roof. Yes meat pie. I wish I could assign some of them to do something other than farm, without having to micromanage like crazy o.o

Sorry ranting. Is a good game, but I can see areas that need fixing ^.^
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