I've been noticing that the villagers always have an aggressive attitude against monsters and other enemies. What most often becomes a cumber, as the villager's preference for combat, even if the opponent has not taken the initiative. In some cases the village is on hand with something you just get to stock and preference for an enemy that is relatively far from it.
Another very common situation in dungeons, in which the hero is killing enemies and villager comes to pick up some drop. Entering the fighting and dying without purpose, because it is a villager, not a soldier.
My suggestion is to create an option to change this behavior. Given the choice between aggressive (current), liabilities (not attacking, just keep your affairs) and defensive (attack if attacked or if a friend is being attacked)
Sry for my bad english,
Oleker





