Hi, this is not a blocking issue or something. Just to let you know, when there is disabled sound device on my laptop (I know, I should not play at work, but who could resist to?

) , the game does crash at the very start.
- Code: Select all
Faulting application name: Towns.exe, version: 6.0.200.2, time stamp: 0x4bc398b3
Faulting module name: OpenAL32.dll_unloaded, version: 0.0.0.0, time stamp: 0x4ea646d0
Exception code: 0xc0000005
Fault offset: 0x0a0b914a
Faulting process id: 0x1dd8
Faulting application start time: 0x01cd2f806283ec76
Faulting application path: C:\Program Files (x86)\Java\jre6\launch4j-tmp\Towns.exe
Faulting module path: OpenAL32.dll
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- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2012-05-11T14:14:38.000000000Z" />
<EventRecordID>5870</EventRecordID>
<Channel>Application</Channel>
<Computer>APOP.TSPDATA.local</Computer>
<Security />
</System>
- <EventData>
<Data>Towns.exe</Data>
<Data>6.0.200.2</Data>
<Data>4bc398b3</Data>
<Data>OpenAL32.dll_unloaded</Data>
<Data>0.0.0.0</Data>
<Data>4ea646d0</Data>
<Data>c0000005</Data>
<Data>0a0b914a</Data>
<Data>1dd8</Data>
<Data>01cd2f806283ec76</Data>
<Data>C:\Program Files (x86)\Java\jre6\launch4j-tmp\Towns.exe</Data>
<Data>OpenAL32.dll</Data>
<Data>a42385f7-9b73-11e1-aca3-d3fda26ef0f9</Data>
</EventData>
</Event>