Edit: I understand that some people like a lot of up and down scenic stuff, but I just want a flat surface to build on....
2nd Edit: Nevermind, I figured it out with some trial and error...
<!-- 6 mountain seeds -->
<heightSeed>
<num>25</num>
<turns>25</turns>
<northPCT>45</northPCT>
<southPCT>45</southPCT>
<eastPCT>45</eastPCT>
<westPCT>45</westPCT>
</heightSeed>
<heightSeed>
<num>15</num>
<turns>5</turns>
<northPCT>15</northPCT>
<southPCT>15</southPCT>
<eastPCT>15</eastPCT>
<westPCT>15</westPCT>
</heightSeed>
<!-- river -->
<bezier>
<!-- At the moment _WATER_ and _LAVA_ are special types, hardcoded in-game, NOT in terrain.xml -->
<type>_WATER_INF_</type>
<level>0</level>
<depth>2</depth>
<wide>1d5+4</wide>
<!-- First Bezier point -->
<point1_x_min>0</point1_x_min>
<point1_x_max>200</point1_x_max>
<point1_y_min>-200</point1_y_min>
<point1_y_max>-100</point1_y_max>
<!-- Second Bezier point -->
<point2_x_min>0</point2_x_min>
<point2_x_max>200</point2_x_max>
<point2_y_min>300</point2_y_min>
<point2_y_max>400</point2_y_max>
<!-- First Bezier control point -->
<controlpoint1_x_min>-200</controlpoint1_x_min>
<controlpoint1_x_max>0</controlpoint1_x_max>
<controlpoint1_y_min>200</controlpoint1_y_min>
<controlpoint1_y_max>200</controlpoint1_y_max>
<!-- Second Bezier control point -->
<controlpoint2_x_min>200</controlpoint2_x_min>
<controlpoint2_x_max>400</controlpoint2_x_max>
<controlpoint2_y_min>0</controlpoint2_y_min>
<controlpoint2_y_max>0</controlpoint2_y_max>
</bezier>
<!-- lake -->
<seed>
<!-- At the moment _WATER_ and _LAVA_ are special types, hardcoded in-game, NOT in terrain -->
<type>_WATER_</type>
<num>1d3-1</num>
<level>0</level>
<turns>1d50+75</turns>
<northPCT>2d7+2</northPCT>
<southPCT>1d20</southPCT>
<eastPCT>1d40+1</eastPCT>
<westPCT>2d20</westPCT>
<upPCT>4</upPCT>
<downPCT>5</downPCT>
</seed>
Mormegil wrote:Thank you for your tip. Is there a way to gain the same flatland result with the other maps? Specifically the mixed one.
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