Starving while there is plenty of food.

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Re: Starving while there is plenty of food.

Postby KasaraEm13 » Fri Apr 27, 2012 1:56 am

I had this happen to me as well. I had just started out, I thought I was doing well up until then because I had only lost one person, but then I set the order to make 4 mills. I think I went down to about 4-5 people after doing that.

They'd start making the mill, then they'd get hungry, but they wouldn't stop hauling the stuff to the mill, so they died halfway through it*. I only had apples and pears for them to eat then, I don't know when they ate or what tasks they did before started doing the mill, but I didn't have them ordered to do anything else at the time.

*That created a whole new issue. They die, but then you can't click the "___ starved to death" message to see where they died to destroy the corpse (I don't bother with that until I have at least some armor first). I forgot about it and just focused on the town area for a while, then when I scanned the map for something, I saw I had about 10 Ghosts of Past Heroes roaming around. I nearly choked on my water then, heh. I can't seem to get the 3 heroes I've got running around to do anything about them either.
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Re: Starving while there is plenty of food.

Postby McWopper » Fri Apr 27, 2012 2:34 am

Yeah, had this happen too. If you want to reproduce the bug just do what envizionrev said or kasarem did. My citizen was building a mine far away from resources when it happened. I actually hadn't seen it happen after hours of play so I've been following people around who were hungry just to see if I could get them to die that way. Basically, build lots of things at once, or something very far away from resources. For whatever reason no other citizens come to help build, and they insist despite starving, on slowly trudging across the map one bit of wood/torch/stone at a time. This takes far longer than a day to complete, thus, killing them because they are unable to exit the task.

Also worth noting -- I've had GUARDS starve to death this way too. Just have a lot of combat going on with other soldiers that you're putting on patrol to clear out a dungeon. The eat/sleep tasks keep getting overridden... which makes sense (would you sleep if the town was under attack? :D ), but not if it kills them. There should be some sort of threshold townspeople should cross where they drop everything they're doing and take care of themselves.

Don't think it's really a "bug" per se, but just a logic error. They can't exit tasks.
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Re: Starving while there is plenty of food.

Postby Len » Fri Apr 27, 2012 3:50 am

Well, my first 2 deaths to starvation were because they were really hauling things from far away.... but the last 2, dude... I've nothing to do far away... one of them died just building a wooden wall for his own room, and the other close to the bakery. And I just had tasks to complete inside the town! They were no far from food or from the resources!!

Somethings I found out here:
- If the townie is sleeping and get "hunger lock" (the red X and bread icon) he will get up with his "Zzzz" icon and get something to eat!! LOL That was funny, not untrue at all!! I would do that too! =P
- Sometimes they get in a task, and right after he get's in that he get hunger icon.... sometimes he goes to another task if he didn't get the "hunger lock" icon ^^

So, I don't know how hard it would be to check and "fix" this, but if you could do so as in .45a it would be great! =P

Thanks a lot! Really enjoying the patch! =D


EDIT

One more death to starvation... she was building another wall. Stone Wall (again) under the taver, for the Heros rooms... and the stone was very close, so the Masonry. One stone wall, not a big deal. ^^


Food they eat: since the beggining: Pear Pies (pretty good for me). I also make Apple Pies (just because it was said that each hero would like different kind of food), Roast, Omelette,and Bread. So, no problem with the kind of food they are eating... Tho sometimes they are such in a hurry to eat that they may eat raw meat, apple, pear, milk or eggs =P
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Re: Starving while there is plenty of food.

Postby jasegler » Fri Apr 27, 2012 4:37 am

Starvation while working is pretty easy to replicate.

Start a new game.
Cut some trees at the bottom of the map.
Create a carpentry zone at the top of the map and build benches there.

The walk time back and forth just about guarantees death.
I suspect fixing the poor choices townies make when fetching things will solve the problem for the most part.
i.e. don't go to that apple tree across the map when you have one right in the orchard.

Also having the tasks that create things (harvesting, mining, weapons, armor, baking, cooking, milling, etc) immediately haul the items to the closest stockpile (if one is available) would solve a number of issues IMO as well.
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Re: Starving while there is plenty of food.

Postby caprontos » Fri Apr 27, 2012 5:09 am

jasegler wrote:Starvation while working is pretty easy to replicate.

Start a new game.
Cut some trees at the bottom of the map.
Create a carpentry zone at the top of the map and build benches there.

The walk time back and forth just about guarantees death.
I suspect fixing the poor choices townies make when fetching things will solve the problem for the most part.
i.e. don't go to that apple tree across the map when you have one right in the orchard.

Also having the tasks that create things (harvesting, mining, weapons, armor, baking, cooking, milling, etc) immediately haul the items to the closest stockpile (if one is available) would solve a number of issues IMO as well.


I tired this with a mill and they finished it with out dieing..I think you really need to get them to start right when they are about to go hungry..

However one has died like this (finally.. say it like it is a good thing?..) From making a green or purple paved road.

Wouldn't force hauling to a stockpile create even longer trips? :D... That may come eventually though.. Since with good management You could create a situation where townies going from stockpile to using the item.. is quicker then having them instant drop everything on the ground, then someone having to walk to grab it, generally... I am still on the fence about it.. I can see the use of it both ways..
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Re: Starving while there is plenty of food.

Postby McWopper » Fri Apr 27, 2012 6:55 am

caprontos wrote:Wouldn't force hauling to a stockpile create even longer trips? :D... That may come eventually though.. Since with good management You could create a situation where townies going from stockpile to using the item.. is quicker then having them instant drop everything on the ground, then someone having to walk to grab it, generally... I am still on the fence about it.. I can see the use of it both ways..

Not in all situations. Not in most in my experience. If you place your stockpiles in sensible places, such as, armor racks that hold iron or ITE armor only inside the forge. I've often seen townspeople pass right by an empty container to find an open spot on cluttered ground. :x This behavior makes no sense and is a little bit infuriating at times. I understand putting those pear pies all over the ground if there weren't barrels/stockpiles to put them inside, but there are open ones... right next to the oven no less. Instead they decide to go on a pie placing sojourn around to the back the building. :|
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Re: Starving while there is plenty of food.

Postby vortion » Fri Apr 27, 2012 8:25 am

Just noting that I also had this problem. I set a large amount of work orders and one of my villagers died even though food was available.
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Re: Starving while there is plenty of food.

Postby yomato26 » Fri Apr 27, 2012 8:56 am

I also had this problem with two citizens . THe first I was just like huh? Then the second one she dies in her bedroom?..

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Re: Starving while there is plenty of food.

Postby River » Fri Apr 27, 2012 10:23 am

So my town of about 20 is fully functional, and nobody has starved yet. I do however have a few theories on what's happening in the above cases based on what my townies do:

1) Food has been rebalanced. You can't feed your townies the same stuff you used to and expect the same results. If all you have to eat is a really low hunger-filling food, and they eat that then set off on a far off task, it's likely that they slow down in hunger mode in the middle of the task, possibly slowing down enough to make the task last long enough to starve them. This can be solved be supplying them with more filling foods, so that they complete their tasks at full speed.

2) You're on the border of having enough food production to feed your town. Previously, if you were out of food and somebody hit starving status, they would lock up and do nothing till food was available, which as we all know was really annoying. However now, if you have a towny hungry and no food is available, instead of standing there waiting for food, he'll pick a new task, and just perform it slowly. This means that even if somebody cooks some food right after the guy hit hungry, he's already started a new task so won't look for that food till he's done with it. If he gets really unlucky, when he finally finishes the task, at reduced speeds no less, somebody else will have eaten the food and there will once again be no food available, so he'll start a new task. If you ALWAYS have food available this isn't a risk, but any time you're empty you open yourself to this problem, where starving people start new work instead of waiting for food. Hunger lock actually had a purpose! :P

I suspect the second case happens often now. Previously I've frequently had times where a few townies go into hunger lock for a brief moment, then snap out of it as food is prepared. If I played the same now, all those people who briefly stopped for hunger lock before, would now continue working, and risk starving to death if the new job they picked was a particularly long one.
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Re: Starving while there is plenty of food.

Postby Carliepuck » Fri Apr 27, 2012 10:52 am

I had a few more die.. have 200 ham and eggs at all times.. dropping like flies.. even had a few soldiers die while just standing in the dungeons.. they had went to protect some townies who went in to retrieve a corpse of a hero.... they stood around.. and just died.. had my last soldier who had pig slayer helm.. direite armor and enchanted greaves.. die while IN BED... he chose to sleep instead of eating.. :(

Need them to put eating ahead of finishing tasks and protecting..
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