I have no idea what to do then. The download begins immediately for me and it's never asked me for a password.
Sorry I couldn't help you. I'm sure a developer will be of more assistance.


Torgen wrote:I *love* the new mill. Just saying.
City Builder wrote:
Personally I think that the new cow in the treadmill Mill design was a brilliant choice. In my opinion, it offers a style that goes quite well with some of the existing artwork and hopefully artwork that they have yet to produce. Just my opinion![]()
The old mill to me lacked a clear style. Sure it's not normal to see a cow in a stone tube walking around and around to crush the wheat, however it's comical or whimsical and again (IMO) a brilliant choice and one that I hope they continue to build their games style upon.
I'm really not sure why you think that it's necessary to build a cow farm prior to building a mill. All the player needs to do is simply look around the map and make mental note if there are enough cows to be able to do what they are going to want to build. I *always* take a look around the map, I'm usually looking for surface iron to see if I got lucky with that map generation, however while looking for surface iron, I'm also making a mental note if there are a good supply of livestock, as well as where Froggy's are living. If I get a map that were to only have 3 cows on it, you can bet I'd likely start over if I had planned on building substantial mills and didn't want to wait for them to home grow on the farms.
Anyway, I think it's a little unusual for only 3 cows to generate on a map.
In one of the xml files it has this:
<gen_livingentities>
<add>
<entity>cow</entity>
<qtty>35</qtty>
<pointx>1d200-1</pointx>
<pointy>1d200-1</pointy>
<level>0</level>
Does the qtty indicate the maxiumum amount of cows that can be generated on the map? I've been curious about this prior to the post above about the 3 cows.
Yeah I know it may come across as sounding like I'm harshing but It's not the intent... Gamers, both old or new simply need to take a look at the map before them and see if there is enough livestock just like we look at the maps to see if there is any good clumping of fruit trees before starting to build. If not, either plan to do without, or just generate a new map.
tom k. wrote:If you wait a while more cows should spawn
Jontis_00 wrote:<qtty>35</qtty> is a exact amount there will always spawn 35 cows, if the number was max 35 cows it would say <qtty>1d36</qtty> so maybe the cows were hiding?
City Builder wrote:I'm really not sure why you think that it's necessary to build a cow farm prior to building a mill. All the player needs to do is simply look around the map and make mental note if there are enough cows to be able to do what they are going to want to build. I *always* take a look around the map, I'm usually looking for surface iron to see if I got lucky with that map generation, however while looking for surface iron, I'm also making a mental note if there are a good supply of livestock, as well as where Froggy's are living. If I get a map that were to only have 3 cows on it, you can bet I'd likely start over if I had planned on building substantial mills and didn't want to wait for them to home grow on the farms.
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