[0.47b] Towns Save Manager v1.6.2

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[0.47b] Towns Save Manager v1.6.2

Postby tom k. » Mon Apr 02, 2012 1:30 pm

Unfortunately, the source to this application was lost, and it will nolonger be updated. It will NOT work with versions higher than 0.47b. All download links have been removed.

After seeing this thread: viewtopic.php?f=13&t=1659 I decided to make a save manager for Towns. This is the end result.


Intro:
TownsSaveManager is a .NET application, deisgned to allow Towns players to have more control over the saves inside of towns. The application allows the creation, deletion, and renaming of worlds. Unfortunately, Towns (as of version 0.42b) does not contain an ingame save manager. So this is the best alternative! It require .NET Framework v4.0 and only runs on windows for that reason (i doubt it will work under Wine or Mono, because of where Towns stores game data).

Features:
  • Create, delete and rename maps
  • Full control over map type. Select one from the list, or create your own!
  • Validation on map type creation, simply load the files you want for your type and BINGO, new map type!
  • Import & Export Maps! Never lose your precious saves again!
  • Import & Map types! Now you can share map generation XML files with your friends.
  • Create map types, form either pre made XML files, or your own custom XML
  • Works with 0.42b and above!
  • Preferences dialog for choosing game version (altering the location that saves are looked for in!)
  • Automatically backs up saves when towns isn't running!
  • Restore saves form backup

Screenshots:
Home Screen:
Image

Map Menu:
Image

Map type Menu:
Image

Map Creation:
Image

Map renaming:
Image


Installation:
1. Navigate to your Towns installation folder:
eg: "C:\program files\Towns"
2. Extract all of the content of the downloaded zip to that folder (the folder should contain Towns.exe)
3. Launch the application, you may want to make a shortcut to it!

License:
- You May NOT distribute this without the express permission of Tom K.
- The author is in NO WAY responsible for any damages caused by the use of this application. Backup your files and be careful!
- The author is not responsible for loss of game progress due to accidental deletion by the user. once the save is gone, it's gone!

Download:
<removed - outdated program>
Last edited by tom k. on Wed Apr 04, 2012 3:47 pm, edited 4 times in total.
Tom K.
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Re: Towns Save Manager v1.0a

Postby xprhv1 » Mon Apr 02, 2012 3:22 pm

WOW amazing!! I've tried it!! its great!!
Help Us Complete The: "Towns Completed Tags List!!"
It will help to all of the community!!
Get inside thus link and help us all:
http://www.townswiki.com/wiki/Tags
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Re: Towns Save Manager v1.0a

Postby Jontis_00 » Mon Apr 02, 2012 3:51 pm

How do you handle the campaigns.xml as you would need to edit that to add new maps, or at least name them?
Or those towns use the folder name as a default name if it can not be found in campaigns.xml?
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: Towns Save Manager v1.0a

Postby tom k. » Mon Apr 02, 2012 3:52 pm

It adds more entries to campaigns.xml when creating new maps, and removes them when deleting :) its all handled
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Re: Towns Save Manager v1.0a

Postby City Builder » Tue Apr 03, 2012 9:49 am

tom k. wrote:After seeing this thread: viewtopic.php?f=13&t=1659 I decided to make a save manager for Towns. This is the end result.

To-Do:
  • Importing of GameSaves
  • Type selector for map creation (norma, mixed, desert, snowy etc...


Yes, the type of map creation (desert, mixed etc) will be a good improvement to this. Until then of course they can do it the manual way that I have instructed here:
viewtopic.php?f=13&t=1659

As it's only a matter of copying the original desert folder's contents into the new map folder that one would create when adding more maps to their game.

It is more difficult for you to code that your program should simply copy the existing desert folder to a new folder with the naming convention that your program uses, instead of having to store the contents of the different map types into your program to use.

It would seem to me that by simply having your program copy the existing map type (desert for this example) folder as a new folder with the contents is a better choice than having the files that are stored in those folders stored internally in your program so that if the developers need to update those specific files, your program can continue to work without your needing to update it to include the files that the developers update. Does that make sense? This is all guess work for me since I didn't write your program obviously.
burningpet wrote:And yeah, the Majesty reference is correct, towns will eventually aim to be a much more advanced Majesty rather than a dumbed down dwarf fortress.

Play Towns on an unlimited amount of maps: viewtopic.php?f=13&t=1659
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Re: Towns Save Manager v1.0a

Postby tom k. » Tue Apr 03, 2012 10:54 am

Yeah, I was contemplating two methods:

1) just copying the files from the original maps
2) storing the files in a database, then writing them out when creating maps.

I think I'll go for method 2, and make a game type "importer" :)
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Re: Towns Save Manager v1.2a

Postby tom k. » Tue Apr 03, 2012 12:32 pm

v1.2 released! You can now select a game type :)
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Re: Towns Save Manager v1.2a

Postby City Builder » Tue Apr 03, 2012 1:25 pm

tom k. wrote:v1.2 released! You can now select a game type :)


Works fine!
burningpet wrote:And yeah, the Majesty reference is correct, towns will eventually aim to be a much more advanced Majesty rather than a dumbed down dwarf fortress.

Play Towns on an unlimited amount of maps: viewtopic.php?f=13&t=1659
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Re: Towns Save Manager v1.2a

Postby tom k. » Tue Apr 03, 2012 1:34 pm

City Builder wrote:
tom k. wrote:v1.2 released! You can now select a game type :)


Works fine!



Good good, next thing is an importer/exporter of saves, and a game type importer :)
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Re: Towns Save Manager v1.3a

Postby tom k. » Tue Apr 03, 2012 9:01 pm

Ok, updated to 1.3a.

You can now import your own custom game types to use :) The default ones are loaded, simply navigate to each of the files (gen_items.xml, gen_livingentities.xml and gen_map.xml) give it a name and click "Add Type". Then you can use the type when making new maps :D
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