Barracks and Guards

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Barracks and Guards

Postby teh.f4ll3n » Tue Feb 07, 2012 12:46 pm

I have a couple of thought on the Barracks:
Make Barracks an area (like all other workshops) with its own utilities - training dummies and practice targets. Allow townies to train there by implementing a r-click option. The amount of townies training should depend on the Barracks size and facilities (i.e. to be able to train you'd need 5 squares and 1 dummy/target per person training).
Lower the base stats for townies (I think they're too high right now) and make the following stats trainable - random stat increased by 1 when training counter reaches count limit:
Code: Select all
<attack>
<defense>
<healthPoints>
<damage>

Having them increase their <attackTurns> and <LOS> values could potentially be game breaking, so I'm excluding those.

Now for the fun part - I'll be using current <attack> value as an example:
As it is, this value is a constant integer which can only be modified by equipment. So it probably needs to be set to a variable (or part of), something like 4d3+$i, where $i would have an initial value of 12. When starting training, the game would randomly pick a stat to train and set a training counter individual for each trainee depending on his/her $i value, for example training counter limit $n = 15*$i^2 turns. When the counter reaches the limit the stat is increased by one ($i=$i++). I think this mechanic would provide the scalable training system where each subsequent stat increase would take longer to train. The game will also need to maintain the counter levels when trainees run off to eat/sleep. After the training is done there would be a cooldown before the townie can start his/her next training session, 960 turns - 8 ingame hours - should probably do it.
I'm thinking this should be fine in line with the hero system, where your soldiers would act as town guard and sometimes assist heroes. After all guards do spent their days training. Converting soldiers/guards back to civilians can slowly decrement the trained stats back to the basic levels, since you do lose your skills when leading a peaceful civilian life :D

I forgot something, I know I did. But I can't remember it right now. I'll post it when it comes to me.

I've been thinking about this for a while now. After finally brainstorming the idea for about an hour and starting this post I came to a shocking realization - it's much like the similar mechanic in DF ("Simpsons Already Did It" anyone?).

All numbers are arbitrary* and need work, I just put them in as an example.


__________________________________________
* arbitrary - subject to individual will or judgment without restriction
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Re: Barracks and Guards

Postby MrMyroner » Thu Feb 09, 2012 6:10 pm

Awesome idea, Fallen! I hope that the Towns crew will make that happen!
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Re: Barracks and Guards

Postby balerian » Thu Feb 09, 2012 6:26 pm

+1, Love the idea. Definently think it is a huge bonus to be able to train your people.
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Re: Barracks and Guards

Postby BlueSteelAUS » Thu Feb 09, 2012 6:30 pm

if you see their latest vid they are doing away with barracks (at least for the time being) in the next update http://www.youtube.com/watch?v=_2qBUe8gOYs at around 5:30
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Re: Barracks and Guards

Postby teh.f4ll3n » Thu Feb 09, 2012 6:45 pm

cameronarnott wrote:if you see their latest vid they are doing away with barracks (at least for the time being) in the next update http://www.youtube.com/watch?v=_2qBUe8gOYs at around 5:30


I knew that even before posting, however it's still a good (I think) idea. Doing away with traditional barracks could open an option for area-based barracks. Naturally, the numbers are now redundant, but they were bound to change anyway.
I kinda posted this in advance, since as you said the barracks are removed in the next version, and we can only guess what the next ones will bring.
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Re: Barracks and Guards

Postby balerian » Thu Feb 09, 2012 6:52 pm

I think its still a valid suggestion, even if its implemented for the heroes sake. Kinda like a gym in real life, or any other training you might get in real life. Eventually you build better skills. In general I wouldn't mind seeing a skill set given to all civie's, soldiers and heroes, in which as by completing tasks they get better at completing them.
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Re: Barracks and Guards

Postby BlueSteelAUS » Thu Feb 09, 2012 7:07 pm

I like the idea, but its like what they had planned for the heroes being to get better the more they fight. the thing with soldiers is that they can be turned back into citizens at any time , and it would then mean updating and keeping stats exp , attack / defence bonuses for everyone who's done training for everyone. I myself have had a poop over 130 people

But a good thing with slowing the game down is that it gives them more time to do these sort of things, like path checking at points along the destination to see if an order has been cancelled etc, and the updating and timing for training. until with the game running flat chat all the time there's been no time to do any of this type if thing.

so who knows what extra stuff they can now fit into the game
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Re: Barracks and Guards

Postby Lexmechanic » Fri Feb 10, 2012 2:51 am

BlueSteelAUS wrote:I myself have had a poop over 130 people


That's a little frightening... for several reasons.

BlueSteelAUS wrote:I like the idea, but its like what they had planned for the heroes being to get better the more they fight. the thing with soldiers is that they can be turned back into citizens at any time , and it would then mean updating and keeping stats exp , attack / defence bonuses for everyone who's done training for everyone


Joking aside, I sort of agree. Heroes, it seems, are intended to behave this way. Your soldiers should, ideally, be selected from the best and brightest of your population, but have no real hope of improving beyond that level. Their purpose mainly lies in their modified behavior. Not to say that this cannot change, but I think it's probably intended for training features to be hero-exclusive.
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Re: Barracks and Guards

Postby Machine » Fri Feb 10, 2012 7:06 am

+1

Many of the mechanics in DF were in the game because they worked. A place to train your soldiers into better soldiers just makes sense. I also like the idea for zoning a barracks or training area. It fits well within this game.

Hopefully when they add the heroes, we can designate soldiers to assist them in battle.
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Re: Barracks and Guards

Postby SphaZ » Sat Feb 11, 2012 8:22 pm

Yeah we been thinking about how to implement soldiers/guards the correct way. The reason we removed barracks for 0.41 is that they had no function at the moment other then to limit the amount of soldiers you can have by some artificial means.

We will revisit soldiers again at a later time (after heroes are in)
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