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Post here your suggestions for future Towns releases

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Postby Patrick Verner » Sun Feb 03, 2013 4:55 pm

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Last edited by Patrick Verner on Mon Sep 02, 2013 1:35 pm, edited 1 time in total.
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Re: Greenhouses

Postby Locklave » Sun Feb 03, 2013 11:11 pm

Patrick Verner wrote:Food grows 2x as fast if under a glass greenhouse roof tile. Each tile requires 3 glass and 1 wood so it's not too easy.


Glass is made from dirt and sand, wood can be farmed which most ppl set up early on, it sounds too easy to do to me. Although I like the idea it should prolly just allow you to grow any food type in any biom, which would be great.
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Re: Greenhouses

Postby Patrick Verner » Sun Feb 03, 2013 11:51 pm

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Last edited by Patrick Verner on Mon Sep 02, 2013 1:36 pm, edited 1 time in total.
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Re: Greenhouses

Postby Locklave » Mon Feb 04, 2013 8:41 pm

Patrick Verner wrote:But it would require 30 glass and 10 wood to make just 10 squares... That's a lot of sand and process work. Doesn't sound that easy.


Problem is you could use 30 dirt, after removing a small hill I end up with 300 dirt. I generally convert dirt/sand into glass with townies free time as the merchant pays more for glass then dirt/sand. By the time you can make glass you are using iron, meaning you have the manpower and likely stockpiles to make glass with little effort. I'd be less against the idea if it was for a 25% bonus like Roofed structures get, x2 seems insane. Again love the idea and concept and hope it gets used in the game somehow.

edit: Glass should really be more useful then it currently is.
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Re: Greenhouses

Postby Patrick Verner » Mon Feb 04, 2013 9:09 pm

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Last edited by Patrick Verner on Mon Sep 02, 2013 1:47 pm, edited 1 time in total.
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Re: Greenhouses

Postby mad_genius » Tue Feb 05, 2013 10:00 am

Patrick Verner wrote:But it would require 30 glass and 10 wood to make just 10 squares... That's a lot of sand and process work. Doesn't sound that easy.


Perhaps it could require 10 iron instead of 10 wood to make it more middle game.

To bad we don't have the possibility to manufacture steel from iron and coal. Steel could be a requirement for some buildings.
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Re: Greenhouses

Postby Patrick Verner » Tue Feb 05, 2013 1:49 pm

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Last edited by Patrick Verner on Mon Sep 02, 2013 1:36 pm, edited 1 time in total.
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Re: Greenhouses

Postby caprontos » Tue Feb 05, 2013 3:51 pm

this doesn't sound to horrible to be - maybe 1.5x.

Considering how large a food supply gets in large towns.. and how big a field you eventually may need to sustain bread or a large animal farm at this point.. even 2x might be fair as a latter game function.

You can always make it require Iron instead of wood.. or copper - since copper is underused anyway.



The side effect of greenhouses letting you plant crops from other biome sounds nice to.
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Re: Greenhouses

Postby Camble_soup » Tue Feb 05, 2013 5:54 pm

+1
Untill next time, Camble.
"Does thou's mother knowth you wearth her drapes?" - Iron man talking to Thor in The Avengers.
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Re: Greenhouses

Postby burningpet » Tue Feb 05, 2013 6:52 pm

We like this idea and will probably implement it for v10.

Not the most realistic (caprontos addition is however and is also nice), but a nice way to keep the wheat fields not needlessly large.
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