Jobs and Citizen types

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Re: Jobs and Citizen types

Postby caprontos » Wed Jul 04, 2012 5:59 pm

ryuu wrote:
caprontos wrote:I semi like this thought but.. I think I like the customize jobs better.. (as in we micromanage what every single person dose by setting what tasks they will do)...

that said being able to define a few custom jobs + these as defaults wouldn't be bad either.


micromanage is good for small number of citizens, micromanaging 30/40 + citizens will be too hard on the wrists :P


That's why I said putting them together maybe good haha.. after you get enough that level of detail isn't as necessary anymore :P but custom jobs (Set it once, then apply it to townies like default jobs) would cut down on that a good bit..


If this type of thing is added I want "Guard" to be an option.. so we can have guards that also haul for example. so they have something to do while they idle all day... if they need to guard something they can drop what ever task they are doing and go guard right away.. :P
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