Oh god Oh god Oh god... they're coloured and those colours look like they can blend... they don't appear to be confined to a single layer... layers can be lighted with varying strengths...
I just had a MAJOR nerdgasm over this! It's everythign I've ever dreamed about in a lighting system; Terraria and the upcoming Starbound are the only sandbox games which can rival the apparent capabilities of this lighting mechanism, in this one is in glorious isometric 3D!
I may have just set back my quest for impartiality and "fair consideration" on the internet by another ten years (yeah like that was ever going to happen anyway
), but IMHO this is the single most epic thing to come out of gaming design (especailly the Indie field) in a long time... I mean, the lighting systems in geniously innovative games (Minecraft) and even many AAA titles don't come close tothis capability. This is seriously almost as powerful as a CAD-style program, but so simple and elegant. Sure, the blending might only be on a block-by-block basis, but lighting systems are notoriously tricky things to build and this takes the (newly implemented) cake for sure.
Thankyou Devs, this is why you guys need to keep doing what you do. I doubt even the hardcore haters will complain about this... at least, not much
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.