Jon_jon13 wrote:kiraen wrote:What are the modding rules for this sort of thing? How much is acceptable/not cheating? Is the creative mod allowed? Custom maps? What about custom textures? Adding new items/blocks? Changing apples to 5000%?
I'm not sure I'd use any of this, or even if I'm going to participate. But I'd like to know what sort of restrictions I'm looking at.
I think that, as long as it's inside the contest theme, anything you can do with the game's engine is allowed. Even textures, or whatever you can think of. Just take in mind, other users of the forums will be the judges of whatever you make, if you just put some cool textures but make a simple "meh" building, this is a build contest after all, so they might prefer something more original, even with worse graphics.
In my opinion at least, building massive projects without the creative mod, for example, means they've put more effort into the town (since it's an actual functional town, not just a sandbox build) and that adds some points, but that hasn't prevented me from voting some creative-built entry if it was good and original.
I'd pretty much agree with that - any mod that's allowed under the modding rules is allowed as a build contest entry.
As a modder myself, you'd expect that I'd be more impressed if a build has a cool functionable (and no, I don't mean functional - functionable is a word from Engineering which means "to allow a new range of function", but with overtones of a whole bunch of other things like aesthetic value and practicality) mod in it, but actually it has the opposite efect - it's not that I don't like modded builds as much as "vanilla" ones, but whether it's modded or not has no direct effect on my judgement. That said, mod will usually give you an "advantage" in building a better entry so modded entires often "work" better IMO, but it's an advantage against the parts of the game which are out to get you (sieges, starvation etc.) more than against other entrants since you can stil have a good looking town without mods.
A good rule of thumb is to only use mods which allow you to flex your creative muscles more (e.g. the rotatable stairs and furniture mod), or which remove restrictions to make your build easier (in which case I'd reccomend going all out with a creative mod, including things like citizen spawning and insta-food so you can just focus on the build).