Hey old and new townies, i am Ben, part of the duo behind Towns. nice to meet ya all newcomers!
I was away at a long vacation that was planned long time ago during the release, so there was a severe lack of communication from us.
Well, lets fix that, shall we?
So, the first thing we are doing is implementing a method that will allow new patches to be save game compatibles. this may sound small and trivial, yet it proved tricky and essential to our progress.
After we solve this nagging issue, we will start fixing and improving critical stuff that floated by the release.
We will enable interacting with water, such as blocking and controlling it, implement real terraforming, have heroes trade loot and form parties, have them also pay rent but also make soldiers have a salary, so the economy is going to be a bit more complex. We plan to improve the hauling issues and have a way to control where your townies can or cant go to. implement the long by now promised fear feature that will determine whether a townie fight or flight.
We will improve how happiness is calculated. animate all living things in the world, as well the workshops. have the option to rotate items and the camera and implement a zoom function, even if just for taking screenshots.
We also have a new feature planned that will allow player to exprience other player built towns in an interesting way:
A player can choose to "bury" his town, or, it will be buried automatically if all of his citizens die. that buried town will drop a below surface and when a new player starts a game, that town will be a part of the newly generated dungeon.
Imagine a map with few towns buried one on top of each other, this will surely make the dungeons much more interesting to explore.
There are many thing we need to improve and there are even more many things we want to add, so Towns is definitely not dead and you can all expect great things in the near future.

