Baby Steps Tutorial

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Baby Steps Tutorial

Postby burningpet » Wed Nov 16, 2011 9:15 pm

Towns is a complex game. A complex game, that right now lacking a proper in-game instructions or a tutorial, but this will be quickly fixed.

While its mechanics are not hard to grasp once you figure out the basics, they can be very confusing and daunting for newcomers. this is why i have made this step by step tutorial that will take you from the initial stage of the game and up until your first Personal room dug underground.

1) Clearing
The very first thing we will do is chop a clearing in the forest. we do this to get the early precious wood, and to clear out enough space for our future workshops and houses.
Click the "Orders" button at the right side menu and click "Chop"
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2) Walling
Now that we have enough wood and space, we continue by building our very own first workshop, the carepntry.
In order to have a proper working workshop we will need to have a room and a designated zone for it. click "Items & Place", then choose "Walls", now choose "Log Walls".
Log walls are walls that doesn't require any form of processing in a workshop, so we can build them right away. Due note, those walls will decay after about a day.
Now that we chose the log walls, designate an area consisting of 4 walls and an entrance.
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3) Workshopping
So, we got the walls, now we need to designate that room as a carpentry. to do so we click "Zones", then choose "carpentry".
Designate the area enclosed in the walls until you see the white marking noting that this designation is suitable. Note that zones require atleast 4x4 cells space enclosed in walls to be designated.
As saying in the screenshot below, you can hit Ctrl at any time to make the walls transparent, thus allowing you to see whats inside of them.
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Now that we have the zone designated, we need to create the carpenter bench so that the citizens could work with to create wooden items.
Click "Items and Place", then click "Utils", now choose the Carpenter Bench. note that items has their required materials listed on the pop up little text message.
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4) Digging it
Now that we have the carpentry fully operational, we can start delving deep. first, Right Click at any cell of the ground and choose the option "Dig".
this cell has been dug. however, citizens can not go down yet as they need a ladder.
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To create a ladder we click on Items & Place, Utils, then Ladder and place it at the dug hole.
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Now that we have the ladder, we can finally reach below. to browse through the levels you can either click the A/Q buttons, Scroll with the middle mouse wheel, or choose so from the right menu
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5) Mine my own thing
As you can see, the area below the hole and ladder isnt accessible yet. we need to mine it first. click Orders, Then Mine and designate an aread around the visible cell.
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6) home sweet home
Now that we have a nice looking cave, it is time to make it a someone's home.
Mine an area in the shape of a room and a corridor leading to it:
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Choose Zones, and then Personal Room and designate the cells enclosed in that little mined out room,.

7) Night time
Now we got someone a room. right now, you cant decide who's, but whoever it is, he needs a bed!
Click Items and Place, then Furniture, Then Wooden Bed and place it inside the zone. just make sure you have enough wood, if you dont, go up one level and order some trees to be chopped.
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Follow one of your citizen as he brings wood to the Carpentry and makes the bed, then bring it down to the room. note that a good thing for future towns would be to designate Stockpiles so the citizens could bring Materials to the proximity of the Workshops. to do so click Stockpiles and choose what type of stockpile you need, designate it just as you designate rooms, only that stockpile DO NOT need walls around them.
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Re: Baby Steps Tutorial

Postby Mythrrinthael » Thu Nov 17, 2011 11:29 pm

For some unfathomable reason, nobody has said anything about this.

Allow me:

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Are you going to continue with this tutorial?
Need help with Towns? Read the wiki!
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Re: Baby Steps Tutorial

Postby Nachtfischer » Fri Nov 18, 2011 6:32 am

Mythrrinthael wrote:For some unfathomable reason, nobody has said anything about this.
Well, I took the hard road of trying it all out two days before this tutorial appeared. But for new players in the future it surely will be very helpful! :D
Nachtfischers Innenleben (German Indie Games/Music Blog)
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Re: Baby Steps Tutorial

Postby supermalparit » Fri Nov 18, 2011 7:31 am

Nachtfischer wrote:
Mythrrinthael wrote:For some unfathomable reason, nobody has said anything about this.
Well, I took the hard road of trying it all out two days before this tutorial appeared. But for new players in the future it surely will be very helpful! :D


So you are an old-school member! The hard ones.... the elite! :)
Xavi Canal
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Re: Baby Steps Tutorial

Postby Nachtfischer » Fri Nov 18, 2011 7:35 am

supermalparit wrote:
Nachtfischer wrote:
Mythrrinthael wrote:For some unfathomable reason, nobody has said anything about this.
Well, I took the hard road of trying it all out two days before this tutorial appeared. But for new players in the future it surely will be very helpful! :D


So you are an old-school member! The hard ones.... the elite! :)
Haha, not really, though it sounds quite nice. Actually I read about your game a while ago on the DF-forums and it already seemed pretty ambitious and interesting at that time. But seeing what it has evolved into now in a fairly short time period is just amazing! ;)
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Re: Baby Steps Tutorial

Postby alexpoysky » Sun Nov 20, 2011 7:38 pm

Thanks for the kind words! We are pumping in a fair bit of content at as brisk a pace as we can without slacking off on quality!
alexpoysky
 


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