burningpet wrote:And yeah, the Majesty reference is correct, towns will eventually aim to be a much more advanced Majesty rather than a dumbed down dwarf fortress.
City Builder wrote:1. Surface iron (even just one cell)
2. Surface Coal
3. Map cut into sections by a river so that they are completely divided and require a bridge to get to the other side.
4. Froggies have to either be on the opposite side of the river from my Town or at the very least very far away from where I decide to start.
5. Clumps of fruit trees in an area so that fruit harvesting at the start of the game doesn't scatter my townies to the wind.
6. Must have reasonably large areas that are totally flat if I want to build an above ground town.
7. Must have clumpings of regular wood trees to a certain degree, won't play a map where trees are spread out all over the place with mostly bare spots.
Kleko wrote:My main concern when I start a map is having enough flatlands to make a town without spreading it out to much or lower/raise terrain until my fingers bleed.
Procne wrote:I modify generator to suit my needs:
1. Move iron one level up
2. Remove 1-tile ponds from the jungle
3. Remove froggies (Keeping them means only that I spend first 4 days making wood / stone armor / weapons, drive froggies out, and then start building)
4. Reduce number and size of hills - hills don't really have any impact on the game, apart from having me to click more to flatten them
5. Lower the number of stone seeds - there seems to be too many of them
6. Make lake smaller
After this I look for a map where jungle part is somewhere near the middle (banana farm!)
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