[14e] [MOD] Towns++ v14e2

Post here your released mods

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby icdmize » Thu Feb 09, 2012 1:58 am

Did a complete reinstall of everything prior to your latest update and the issue has cleared up. At work atm but can't wait to try your latest version tonight! Thanks again for your hard work! :D
icdmize
 
Posts: 3
Joined: Sun Jan 22, 2012 4:08 am

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby BlueSteelAUS » Wed Feb 15, 2012 11:12 am

Over 500 Downloads, Thanks. I hope you are all enjoying my mods ;)

Over 600 Views of my Towns Videos, Thanks. I hope you are all enjoying my Videos ;)
User avatar
BlueSteelAUS
 
Posts: 785
Joined: Sun Dec 11, 2011 10:37 pm
Location: Nanango, Qld, Australia

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby Crisamie » Thu Feb 16, 2012 3:28 am

Keep up the awesome work, I love your mod pack.
Crisamie
 
Posts: 20
Joined: Fri Feb 03, 2012 8:08 pm

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby BlueSteelAUS » Thu Feb 16, 2012 6:34 am

Thank you, Glad your enjoying it ;)
User avatar
BlueSteelAUS
 
Posts: 785
Joined: Sun Dec 11, 2011 10:37 pm
Location: Nanango, Qld, Australia

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby OgreGeek » Fri Feb 17, 2012 3:18 pm

Hey man, just wanted to say good job on the mod and keep it up! HUGE improvement over stock UI, makes the game less clunky and more intuitive to play. Really enjoy your work so far!
OgreGeek
 
Posts: 12
Joined: Tue Feb 14, 2012 12:40 pm

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby BlueSteelAUS » Fri Feb 17, 2012 4:24 pm

Thanks ;) I like that I'm pleasing people and making the game easier to play and still maintaining the balance of the game.
User avatar
BlueSteelAUS
 
Posts: 785
Joined: Sun Dec 11, 2011 10:37 pm
Location: Nanango, Qld, Australia

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby OgreGeek » Sat Feb 18, 2012 8:55 pm

Is there anyway to provide the player with a better way of identifying where water is as they are mining? I ask, only because I can't tell you how many times my citizens drown from mining in an area with no water near the area- water not present either above, or in close proximity with the area.
OgreGeek
 
Posts: 12
Joined: Tue Feb 14, 2012 12:40 pm

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby BlueSteelAUS » Sun Feb 19, 2012 1:02 am

Sorry no way that I know of , that's done by the coding in the game not the xml files.

other than knowing where a water source is above and digging around it o0n that level to that you can see walls where you've dug , then just don't dig out those blocks.

underground water is a hazard to mining in most (if not all) the mining games I know , I believe it'll be the same or similar with lava.

they are going to be changing the actions and abilities of the water resource (so I've read on this very forum and seen on a video from one of the devs.) but its still not quite how they want it. it still a death trap water is flowing too quick and in copious amounts even from a single block of water. there is nothing that us mod writers can do about it at the moment, in the 0.41 release the whole game will run slower , maybe then the devs might have solved the problem but don't hold your breath.. (sorry about that pun)
User avatar
BlueSteelAUS
 
Posts: 785
Joined: Sun Dec 11, 2011 10:37 pm
Location: Nanango, Qld, Australia

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby bk3000 » Thu Feb 23, 2012 12:21 am

I like it overall, but I have one VERY big problem with it...

The cancel command is gone! Who doesn't accidentally issue a command on the wrong square(placing a door one in front of the wall for example) from time to time?

Please find a way to not delete this very useful function.
bk3000
 
Posts: 30
Joined: Wed Feb 22, 2012 11:01 pm

Re: Blue Steels mod pack L/U 2012/02/09 6:58am

Postby BlueSteelAUS » Thu Feb 23, 2012 3:51 am

its not gone , , move your mouse pointer over the far right hand side of the main menu bar, it'll change to red under your pointer. left click it. it'll scroll to the next menu option ( the cancel order button will show up ) , the main menu bar is a scrollable bar , left and right hand edges will scroll the bar if there are more icons in it. there's nothing i can do about it except to remove a button from it so that it doesn't need to scroll. but there in lies the problem which button to get rid of . I did delete the zone button earlier but now that they have it so that you son't need walls around zones its also quite useful to have it on the main bar still.

the main bar is basically a click / drag area select type of actions, so that's why i added the walls buttons are in there.

so to answer your problem in short the cancel order button is still there just not showing till you scroll the menu bar (then if you want to harvest then you have to scroll back the other way to get its button to show up again)

Hope this helps
User avatar
BlueSteelAUS
 
Posts: 785
Joined: Sun Dec 11, 2011 10:37 pm
Location: Nanango, Qld, Australia

PreviousNext

Return to Released mods

Who is online

Users browsing this forum: No registered users and 1 guest