[MM 1.07][V11a] Flour Production Mod v3

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Re: [MM 1.07][V8a] Flour Production Mod v1.6

Postby Soudescolado » Sat Nov 10, 2012 9:46 pm

How do I add this mod manually? Without having to wait the MM?
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Re: [MM 1.07][V8a] Flour Production Mod v1.6

Postby JackPS9 » Sat Nov 10, 2012 9:54 pm

I suggest against doing it by hand.
Cause if you mess up, Towns may not work.
It is why Mod Manager was created in the first place.
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Re: [MM 1.07][V8a] Flour Production Mod v1.5

Postby Rogem » Sun Nov 11, 2012 11:03 am

smithforge wrote:It's probably a preference rather than mistake. You could change the action queue to produce 1 flour per 2 wheat easily if you prefer so.


Well, only if I knew how to mod Towns :p
Besides, you could easily do the same other way round if you preferred so - at least according to your statement :D
My magic mod, Ether Realms.
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Re: [MM 1.07][V8a] Flour Production Mod v1.5

Postby JackPS9 » Wed Nov 14, 2012 11:48 pm

Rogem wrote:
smithforge wrote:It's probably a preference rather than mistake. You could change the action queue to produce 1 flour per 2 wheat easily if you prefer so.


Well, only if I knew how to mod Towns :p
Besides, you could easily do the same other way round if you preferred so - at least according to your statement :D


1) Edited for 2 wheat per flour now :P
2) This is now a fully completed mod, and the amount of updates are basicly not going to exist unless towns or MM require it to be updated to work.
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby nightarix » Wed Nov 21, 2012 10:14 pm

JackPS9 wrote:This mod adds a Baker's Mills for your bakery so that flour can be automated.
Adds flour to the automated baking list, so you no longer have to use the normal mill that over produces flour.

Due to MOD Manager at the current time, IDK how well this mod will work with other mods.

MAKE SURE THERE ARE NOT ANY MILLS ON THE MAP YOU ARE USING FIRST!

Download

HOW TO INSTALL
Requires Mod Manager.
Steam Users
1)Download Mod
2)Go to your programfiles/Steam/steamapps/Towns/Mods
3) Extract Flour Production - X.XX.rar
4) Run Mod Manager.exe
5) Click Flour Production
6) Click Install at the bottom
7) Exit and run Towns through Steam
Towns Users
1)Download Mod
2)Go to your programfiles/Steam/steamapps/Towns/Mods
3) Extract Flour Production - X.XX.rar
4) Run Mod Manager.exe
5) Click Flour Production
6) Click Install at the bottom
7) Exit and run Towns.exe or .cmd

This mod edits
actions.xml
graphics.ini
items.xml
menu_production.xml
menu_right.xml
+mill.png
+modinfo.xml

Changes:
V2.1
Removed the mill graphics from the graphics.ini

V2.0
Completely removes the mill building from the game
This mod is now fully complete, will only be updated to keep it up to date with Towns and Mod Manager

V1.6
Changed the flour requirements to 2 wheat, but decrease the time it takes.

V1.5
Removes the normal mill seeing how this mod makes it useless.....

V1.4
Updated to new Mod Manager version for better compatibility again
New tags in ModInfo.xml for added Version and Description of this mod, in Mod Manager.

V1.3
Changes for better compatibility with MOD Manager

V1.2
Uses MOD Manager instead of MOD loader now.

V1.1
New Graphics thanks to Elvers


i've noticed a typo in your instructions, you list the steam directory under town users
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby JackPS9 » Wed Nov 21, 2012 10:16 pm

nightarix wrote:
JackPS9 wrote:This mod adds a Baker's Mills for your bakery so that flour can be automated.
Adds flour to the automated baking list, so you no longer have to use the normal mill that over produces flour.

Due to MOD Manager at the current time, IDK how well this mod will work with other mods.

MAKE SURE THERE ARE NOT ANY MILLS ON THE MAP YOU ARE USING FIRST!

Download

HOW TO INSTALL
Requires Mod Manager.
Steam Users
1)Download Mod
2)Go to your programfiles/Steam/steamapps/Towns/Mods
3) Extract Flour Production - X.XX.rar
4) Run Mod Manager.exe
5) Click Flour Production
6) Click Install at the bottom
7) Exit and run Towns through Steam
Towns Users
1)Download Mod
2)Go to your programfiles/Steam/steamapps/Towns/Mods
3) Extract Flour Production - X.XX.rar
4) Run Mod Manager.exe
5) Click Flour Production
6) Click Install at the bottom
7) Exit and run Towns.exe or .cmd

This mod edits
actions.xml
graphics.ini
items.xml
menu_production.xml
menu_right.xml
+mill.png
+modinfo.xml

Changes:
V2.1
Removed the mill graphics from the graphics.ini

V2.0
Completely removes the mill building from the game
This mod is now fully complete, will only be updated to keep it up to date with Towns and Mod Manager

V1.6
Changed the flour requirements to 2 wheat, but decrease the time it takes.

V1.5
Removes the normal mill seeing how this mod makes it useless.....

V1.4
Updated to new Mod Manager version for better compatibility again
New tags in ModInfo.xml for added Version and Description of this mod, in Mod Manager.

V1.3
Changes for better compatibility with MOD Manager

V1.2
Uses MOD Manager instead of MOD loader now.

V1.1
New Graphics thanks to Elvers


i've noticed a typo in your instructions, you list the steam directory under town users


LOL thanks for pointing that out.
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby Nox » Thu Nov 22, 2012 10:02 am

I changed your thing to take one wheat sheaf and produce 2 lbs of flour. That way one tasked townie can support multiple second stage production, rather than one loaf of bread being (gather, refine, dough, bake, store)

I'm also toying with production output - for example baking = 5 breads, cowslaughter = 3 meat etc.

the stock system is goofy as Furburite. Two bananas + cooking = 1 item that is less nourishing than two bananas.
No good deed goes unpunished.
User avatar
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby Suirrelstorm » Thu Nov 22, 2012 12:05 pm

Nox wrote:the stock system is goofy as Furburite. Two bananas + cooking = 1 item that is less nourishing than two bananas.


Not really, what you forgot to consider (aside from bananas filling 20% and baked bananas filling 115%) that eating less filling food means eating more often.

One food at 100% means one meal, one trip to the dininig room. Using two 50% foods would mean two meals, two trips to the dining room. Unless you have everything bunched up tightly together you can easily get into the situation where hardly anything gets done because everyone spends there time just sleeping, eating and walking. The walking part is what takes up the biggest amount of time.

If you like, try out just surviving on apples and pears. There is a reason everyone is shifting to bread/omletts/baked bananas as soon as possible.
My mods:
[MM 1.07] [v8a] Entity Spawner 1.0 & 1.1 -adds spawners for surface creatures (cows,birds,froggies etc.)
[MM 1.07] [v8a] No Raw Food -makes raw meat inedible
[MM 1.07] [v8a] No Unlimited Ghosts -remains will only spawn 1-3 ghosts
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby Nox » Fri Nov 23, 2012 9:30 am

Well one of the broken things is that they'll run and get 'a meal' even if the meal fills them up 20% instead of eating until they are full.

Whatever is supposed to be happening, isn't - because the townie AI will screw up and they'll starve while running around the map carrying a chicken with their mode being set to "autoequip".
No good deed goes unpunished.
User avatar
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Re: [MM 1.07][V8a] Flour Production Mod v2.1

Postby joshlikesbagels » Wed Dec 26, 2012 7:24 pm

Hi, I'm on a mac and I'm having difficulty installing this mod. Since I can't use the Mod Manager, I have to do it all by hand and that's where my problem is arising. I'm not completely xml illiterate, but close. Can anyone explain to me what I should be doing like I'm 5?
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