[v12b] Creative Mod Continuation -- Version 1.5

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[v12b] Creative Mod Continuation -- Version 1.5

Postby lukiono » Mon Nov 26, 2012 2:06 pm

Creative Mod - Continuation
Original by Jontis_00. Thanks for the permission.

I HAVE NO TIME AT THE MOMENT TO UPDATE THIS MOD.

Creative Mod is a Mod for towns that allows you to build without any restrictions!
Make your dreamtown come true like this:

1. Start a new map (without the Creative Mod installed)
2. Close and save the game.
3. Install the Creative Mod and build your town.
(4.) If you created any Halos delete them.
5. Uninstall the mod and enjoy your kickstarted town
<--------------------------------------------------------------->


<--------------------------------------------------------------->
Media:
Video by Radaknem
Serie by ChristonianA
Timelapse by Townshardcore
<--------------------------------------------------------------->


<--------------------------------------------------------------->
Features:
-No resources needed to build
-Instant mining and digging*
-Instant tilling
-Instant eating
-Instant building
-Spawn immigrants (credits to RedValkyrie)
-One-hit passive animals
-Instant harvesting
-Instant woodcutting
-Instant bush cutting
-Instant food making
-Instant armor crafting
-Instant sword crafting
-Spawnmenu

*Only applies to worlds created after installing Creative Mod - Continuation
<--------------------------------------------------------------->


<--------------------------------------------------------------->
Features NOT included:
-Instant killing of monsters (Maybe later an extra version)
-Instant sleeping (Will be added in a later update when Towns support it!)
-Super heroes (Will be added in a later update when Towns support it!)
<--------------------------------------------------------------->


<--------------------------------------------------------------->
Bugs:
- Buildings need ressources
- Wool need a hiden skin table
- Wood need planted trees
Please report them if you find any.
<--------------------------------------------------------------->


<--------------------------------------------------------------->
Changelog:
v1.5:
  • [Change] Updated to Towns v12a
  • [Add] New Spawnmenu at the production menu (not finished)
v1.4.1:
  • [Fix] Birdcage required a bird
v1.4:
  • [Changed] Updated to Towns v11a
v1.3:
  • [Changed] Updated to Towns v10a & v10b
  • [Fixed] Scaffolds cant be removed
  • [Fixed]Chopping are soundless
v1.2:
  • [Removed] ModManager Compatibility. It will be later on Towns MultiMod
  • [Changed] Updated to Towns Version v9b
  • [Changed] Button to spawn Townie moved to menu "Utilities". Due to random spawn renamed from "New Female/Male Citizens" to "Spawn Townie"
v1.1:
  • [Fix] Recreated actions.xml due crash bug
  • [Changed] Farms and Mill dont more need an animal
v1:
  • Updated files to towns version 8a
<--------------------------------------------------------------->


<--------------------------------------------------------------->
This mod includes changes in:
  • actions.xml
  • buildings.xml
  • items.xml
  • terrain.xml
  • menu_production.xml
<--------------------------------------------------------------->


<--------------------------------------------------------------->
How to install:
1. Unzip the downloaded file. dont rename the unzipped folder!
2. Copy & replace all modfiles to your .towns "mods" Folder
3. Click ingame in the mainmenu on "mods" and activate CreativeMod
4. Have fun
<--------------------------------------------------------------->


<--------------------------------------------------------------->
DOWNLOAD (All Versions)
<--------------------------------------------------------------->
Last edited by lukiono on Sat Jun 01, 2013 4:55 am, edited 14 times in total.
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby Aduvash » Mon Nov 26, 2012 9:40 pm

This is good, creative mod hasn't been updated in a long time and it was probably one of the most important mods for towns.
You are a primitive human not an insult; a forum game. [Currently dead] Note that this was the first forum game on the towns forum, I'm a trend setter. :D
More Plants and Animals! [0.50]
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby Atoning Unifex » Mon Nov 26, 2012 11:40 pm

Aduvash wrote:This is good, creative mod hasn't been updated in a long time and it was probably one of the most important mods for towns.


I agree, good work!
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby lukiono » Tue Nov 27, 2012 2:48 am

Update!

v1.1:
- [Fix] Recreated actions.xml due crash bug
- [Changed] Farms and Mill dont more need an animal

Downloadlink in the first post!
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby LittleMikey » Tue Nov 27, 2012 2:50 am

Good luck getting it working again!
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby Jontis_00 » Wed Nov 28, 2012 9:42 am

Good job lukiono! I hope you will be able to keep it up to date a lot better then I did :P

Also you should probably remove the "(this is a advanced modloader mod)" part, as it is no longer a Advanced Modloader mod.
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby lukiono » Wed Nov 28, 2012 9:48 pm

Thank you for the information. installationpart corrected. and thanks again for the permission ;)
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby slcoerberus » Wed Dec 19, 2012 4:57 pm

I can't seem to find option to store bread. I've looked trough the containers and can't seem to find it.
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby JackPS9 » Tue Jan 29, 2013 7:12 pm

Is this still being worked on?
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Re: [MM 1.07] [v8a] Creative Mod - Continuation

Postby aidan1982 » Tue Jan 29, 2013 9:51 pm

Don't think it is, no biggie to me since I just made my own continuation mod w/ other mods I use rotate stairs and one other mod that changes terrain. I just edited there action file so no wait or resource usage. Since I kept losing my saves x.x. So didn't feel like waiting months in-game to get to where I was before lol. Than I just remove the uninstall the mods, put back the backups of the unmodified actions and presto back to waiting for things to be done and using resources.
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