[13a] [MOD] Towns++ v13a1

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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby BlueSteelAUS » Wed Jul 18, 2012 1:21 pm

nope still here just busy in real life at the moment, sorry to all, i hope to get back to my modpack soon
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby Kinasin » Mon Jul 30, 2012 2:31 am

Pack is still awesome. I believe I've seen you on the minecraft forum and gnomoria forum btw. Anyway keep up the good work/coolpack. ;)
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby Mothanius » Wed Aug 01, 2012 12:54 pm

Pack looks great, I can't wait to try it out.

BTW, have you modded any other games in the past? I think I remember you of some remark in some other communities.
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby BlueSteelAUS » Thu Aug 02, 2012 12:06 pm

Thanks fellow Townies ;)

I have done some work on other games but this is by far the biggest i've done.

I've worked on and in many community forums , both game and coding related now for over 20+ years. Too many projects over that time to remember.

at the moment i'm also working on

updating my batch file to backup/select and run different versions of minecraft
Writing a Dungeon Crawler 2d game (inspired by nethack/larn/sword of fargoal etc)
Learning (and improving in the ones i know already) how to program in Java , C++ , C# , Pure Basic, Unity

things i'm no longer involved with that i was last year are
no longer admin on minecraft forums mapping and modding section
no longer own codingmonkeys.com

extra duties in real life this year (again.. long story don't ask) include looking after my 12 year old son that has adhd, odd, ocd

I use Coding, Moding, Playing games(when i can) as an outlet as i don't have a social life
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby SummitSummit » Sun Aug 05, 2012 5:56 pm

Anyone have any advice about using these new mines? They always seem to collapse before I get more than 2-4 ore out of them. Anyone know what priority the mines rely on? I like being able to control the mines through the AP menu but they keep crumbling without any worthwhile production. The AP menu mills are awesome! No more flour-geddon.
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby BlueSteelAUS » Mon Aug 06, 2012 4:37 am

set your production for the ores in your ap menu(they'll only use the mines if you don't have enough in stock in your supplies, eg: if you have 10 of 10 then they stop mining, and thats when the mine decay starts, the decay start gets reset when you mine an ore again within that 2 calender days), don't have your civs doing too much. don't forget to keep at least 1 ore of the type you want to mine or you won't be able to rebuild them until you find more that can be mined manually
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby rsdworker » Fri Aug 10, 2012 9:54 pm

just asking when its will be updated for 0.50?
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby BlueSteelAUS » Sat Aug 11, 2012 4:28 am

when i get the time to go through it all and see the changes in 0.50 etc. , and to upgrade my mods as needed and tweak them for balance etc. don't worry it'll get done. I haven't even seen 0.50 yet. just logged in now and saw it had been released, grabbing it now
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby liquidaçao » Mon Sep 10, 2012 2:25 pm

updating soon ?
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Re: Blue Steels mod pack for Towns V0.47b L/U 2012-06-012 22

Postby Geronimoxon » Wed Sep 19, 2012 9:46 am

Hello BlueSteel,
please tell me you are going ahead with this mod - I´m itching to use it...
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