[MM 1.07][v8a] Towns Overhauled - 0.15 (11/18/2012)

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[MM 1.07][v8a] Towns Overhauled - 0.15 (11/18/2012)

Postby JackPS9 » Tue Oct 30, 2012 3:24 pm

So "Towns Overhauled" has finally come to Mod Manager yay!

Save File use - c401
Download Updated: 11/02/2012
Changelog

Special Thanks To:
Ericb1800 - For letting me use his Fishing Mod in this mod.

I am taking suggestions on adding to this mod.

Current Towns Changes:
Code: Select all
Mining Metals now gives Ores, Ores must be processed into metals to be used(TONGS, ANVIL, SMELTER can use the ores)
Add Flour Production Mod   By: JackPS9
Add Fishing Mod  By: Ericb1800
New Prefixes and Suffixes
Grinder (Utility): Grinds Ore into 2 Dust, which can be smelted into Bars
Waterwheel (Utility):  Generates Batteries


Things to come
Changes:
    Chop trees with Axes
New:
    Tech Tree - Everything (Wont be for a while, but will take suggestions(AKA RE-WORK MENUS))
Last edited by JackPS9 on Thu Dec 20, 2012 3:56 pm, edited 4 times in total.
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Re: [MM 1.07][v7] Towns Overhauled - 0.10 (11/02/2012)

Postby JackPS9 » Fri Nov 02, 2012 8:29 pm

Well its updated to 0.10
List of changes. (Or check change log for all changes.
Code: Select all
0.10 (11/02/2012)
New Terrain:
   Golden Tree (Looks like a normal tree, only 1 spawns)
      Drops:  Golden Wood
New Items:
   Golden Wood
      Used: Tech Upgrades
   Branch
      Use: Axe
      Can only get them from Tree and Pine tree(For now)
   Axe
      Requires: Flint, Wood
      Use: None
   Stone Axe
      Requires: Stone, Wood
      Use: None
   Iron Axe
      Requires: Iron, Wood
      Use: None
New Utility:
   Solar Panel
      Requires: 5 Wood (WILL CHANGE!)
Changed Action:
   Chop(Non-planted or fruit trees)
      Now requires a Axe, also the time is up to 4 seconds now
Changed Items:
   Grinder
      Requires: Golden Wood x1, Iron x3
Removed:
   Planted Wood Trees
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby JackPS9 » Fri Nov 09, 2012 9:14 pm

Updated to 0.14
Changes
Code: Select all
General change:
   Chopping trees now requires a axe
Map Change:
   Now start with 10 townies instead of 11
New Item:
   Nuts (Light blue, Green, Dark Green, Brown)
      Light Blue = Snow Tree
      Green = Tree
      Dark Green = Pine Tree
      Brown = Jungle Tree
      Use:  Planting Trees
Changed Items:
   Axe
      Requires: Flint/Stone, Branch
Removed Buildings:
   Mill (No need for it)
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby GreyFalcon » Thu Nov 15, 2012 7:49 am

Is this mod compatible with the 'Rotate Stairs and Furniture mod' http://www.townsgame.com/forums/viewtopic.php?p=36693#p36693 and the Heads Mod (to destroy heads in the burn barrel) http://www.townsgame.com/forums/viewtopic.php?p=36167#p36167?

Both are REALLY useful mods and this one looks just as useful. (Already been using the flour mod)
It's not if we win or lose that matters, it's how we stood and faced it.

Check out some of my writing at: http://Writing.Com/authors/greyfalcon
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby JackPS9 » Thu Nov 15, 2012 12:07 pm

GreyFalcon wrote:Is this mod compatible with the 'Rotate Stairs and Furniture mod' http://www.townsgame.com/forums/viewtopic.php?p=36693#p36693 and the Heads Mod (to destroy heads in the burn barrel) http://www.townsgame.com/forums/viewtopic.php?p=36167#p36167?

Both are REALLY useful mods and this one looks just as useful. (Already been using the flour mod)

I will check, if not though I will ask them if I can make a module copy of their mods to add to Towns Overhauled.
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby LittleMikey » Thu Nov 15, 2012 12:24 pm

GreyFalcon wrote:Is this mod compatible with the 'Rotate Stairs and Furniture mod' http://www.townsgame.com/forums/viewtopic.php?p=36693#p36693 and the Heads Mod (to destroy heads in the burn barrel) http://www.townsgame.com/forums/viewtopic.php?p=36167#p36167?

Both are REALLY useful mods and this one looks just as useful. (Already been using the flour mod)


Both run on MM so they should be fully compatible, tho you can manually combine them if you need to, it's pretty easy.
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby JackPS9 » Thu Nov 15, 2012 12:29 pm

LittleMikey wrote:
GreyFalcon wrote:Is this mod compatible with the 'Rotate Stairs and Furniture mod' http://www.townsgame.com/forums/viewtopic.php?p=36693#p36693 and the Heads Mod (to destroy heads in the burn barrel) http://www.townsgame.com/forums/viewtopic.php?p=36167#p36167?

Both are REALLY useful mods and this one looks just as useful. (Already been using the flour mod)


Both run on MM so they should be fully compatible, tho you can manually combine them if you need to, it's pretty easy.

Its not that it is the fact that TO is going to be changing almost everything, so towns will be played in a different way.
So it is hard to get this mod to work with other mods.
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby LittleMikey » Thu Nov 15, 2012 12:49 pm

JackPS9 wrote:
LittleMikey wrote:
GreyFalcon wrote:Is this mod compatible with the 'Rotate Stairs and Furniture mod' http://www.townsgame.com/forums/viewtopic.php?p=36693#p36693 and the Heads Mod (to destroy heads in the burn barrel) http://www.townsgame.com/forums/viewtopic.php?p=36167#p36167?

Both are REALLY useful mods and this one looks just as useful. (Already been using the flour mod)


Both run on MM so they should be fully compatible, tho you can manually combine them if you need to, it's pretty easy.

Its not that it is the fact that TO is going to be changing almost everything, so towns will be played in a different way.
So it is hard to get this mod to work with other mods.


Aah I see. Yeah if your mod changes the build menu locations the other mods will probably still use the old ones.
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby JackPS9 » Thu Nov 15, 2012 1:05 pm

So yea, I will check this out myself cause I haven't edited too much yet so they may work together. But later versions of TO I can't fully say.
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Re: [MM 1.07][v8a] Towns Overhauled - 0.14 (11/09/2012)

Postby GreyFalcon » Thu Nov 15, 2012 4:47 pm

One thing I noticed in TO is the cancel build order was removed... that was useful if I decided that i wanted to cancel the order for any reason such as a wrong placement.
It's not if we win or lose that matters, it's how we stood and faced it.

Check out some of my writing at: http://Writing.Com/authors/greyfalcon
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