[DIY] [Updated-V8] Brewery Mod [0.4.4] Mod Manager+++ :}

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[DIY] [Updated-V8] Brewery Mod [0.4.4] Mod Manager+++ :}

Postby 8BitHazey » Wed Oct 10, 2012 9:52 am

Image

This is currently a work in progress.

Hey everyone, here is a basic brewing mod that I tossed together just to learn the modding API. This mod is also a work in progress and is subject to change. I am sure that brew will be added into the game soon enough and might make this mod NULL/Void.

NOTE THE CURRENT FILL RATES AND EFFECTS ARE STILL BEING WORKED ON, THE CURRENT ONES ARE JUST PLACE HOLDERS.

MOD MANAGER VERSION
Click Here To Download -MM version compiled by Eric1800

What does your mod change?
Currently:
Adds Container Beer Rack
Adds Hops Similar to flour
Adds Hops Seeds
Adds Wild Hops
Adds Plantable Hops
Adds Grape Vinyards
Adds Grape Seeds
Adds Wild Grapes
Adds 3 Beer style foods. Das Brew 20% filling / 60 Eat Time Apple Mead 40% filling / 60 Eat Time Pear Mead 40% filling / 60 Eat Time
Adds 3 Wine style foods. Apple Wine 50% filling / 90 Eat Time and Pear Wine 50% filling / 90 Eat Time Infusion Wine 70% filling / 90 Eat Time
Adds Distillery Workshop Requires: Wooddetailer
Adds Brewery Zone

Update Notes:
10/12/12
- Updated to V6
- Removed rawfood type from seeds.

10/11/12
- Added Brew Rack Container holds 12 brewery items.
- Minor adjustments
- Happiness effect added from drinking brew!

10/11/12
- Changed color of pear wine to green
- Changed recipe for Apple wine Grapes + Apple + Apple
- Changed recipe for Pear wine Grapes + Pear + Pear
- Added Infusion Wine Apple + Pear + Grapes
- Changed color of Infusion wine to brown
- Added Apple Mead Hops + Apple + Apple
- Added Pear Mead Hops + Pear + Pear
- Added Wild Grapes
- Added Grape Vinyards
- Added Grapes

10/11/12
- Added Hops into the game
- Changed "Brew" requirements from 3 wheat -> 3 Hops
- Added ability to grow hops

10/10/12
- Added 2 new Wine Styles "Apple & Pear"
- Reduced the filling/eat time/and value of all 3 brew styles
- Made wooddetailer a requirement for making Distillery Workshop
- Reduced amount of wood to create Distillery Workshop from 4 -> 3
- Apple wine takes 1 wheat and two apples to create
- Pear wine takes 1 wheat and two pears to create

10/9/12
- Initial release
- 1 brew style
- Brewery Zone
- Distillery Workshop

Troubleshooting
If I forgot anything, or something does not appear to be right please let me know in a nice and dapper way.
Currently working on a ModManager Version although I need a better understanding of the ModManager.

Installation

Add the following to your Graphics folder
http://i.imgur.com/Pv0uj.png - rename to brewery.png

Add the following to your Zones.XML
Code: Select all
  <!-- Brewery -->
   
   <zbrewery>
      <name esES="Cervecería">Brewery</name>
      <type>WORKSHOP</type>
   </zbrewery>
   
   <!-- Brewery -->


Add the following to your Types.XML
Code: Select all
   <!-- Brewery -->
   <brewery.workshops esES="Mesas de trabajo">Workshops</brewery.workshops>
   <prepfood.brewed esES="Elaborada">Brewed</prepfood.brewed>
   <!-- Brewery -->


Add the following to your matspanel.XML UNDER GROUP LABELED FOOD
Code: Select all
prepfood.brewed


Add the following to your matspanel.XML UNDER GROUP LABELED Utilities
Code: Select all
brewery.workshops


Add the following to your menu_right.XML MUST BE ADDED UNDER <utils>
Code: Select all
      <!-- Brewery -->
         <item code="QUEUEANDPLACE" parameter="qdistillery" />
      <!-- Brewery -->


Add the following to your menu_right.XML MUST BE ADDED UNDER <seeding>
Code: Select all
      <!-- Brewery 2 -->
      <item code="QUEUEANDPLACEROW" parameter="qhopsseed" icon="ui_hopsseed" />
      <item code="QUEUEANDPLACEROW" parameter="qgrapesseed" icon="ui_grapesseed" />
      <!-- Brewery 2 -->



Add the following to your menu_right.XML MUST BE ADDED UNDER <containers>
Code: Select all
      <!-- Brewery 3 -->
      <item code="QUEUEANDPLACE" parameter="qbrewrack" />
      <!-- Brewery 3 -->


Add the following to your menu_production.XML ADD AFTER COOKING
Code: Select all
      <!-- Brewery -->
      
      <brewing name="Brewing" esES="Brewing" icon="ui_brewery">
         <item code="QUEUE" parameter="qharvesthops" />
         <item code="QUEUE" parameter="qharvestgrapes" />
         <item code="QUEUE" parameter="qbrew" />
         <item code="QUEUE" parameter="qapple_mead" />
         <item code="QUEUE" parameter="qpear_mead" />
         <item code="QUEUE" parameter="qapple_wine" />
         <item code="QUEUE" parameter="qpear_wine" />
         <item code="QUEUE" parameter="qinfusion_wine" />
         <item name="Back" esES="Atrás" code="BACK" icon="ui_back" />
      </brewing>

      <!-- Brewery -->


Add the following to your menu_production.XML ADD INSIDE <Containers>
Code: Select all
      <!-- Brewery 1 -->
      <item code="QUEUE" parameter="qbrewrack" />
      <!-- Brewery 1 -->


Add the following to your menu.XML ADD AFTER zbarracks under ZONES
Code: Select all
<item code="CREATEZONE" parameter="zbrewery" icon="ui_brewery" />


Add the following to your items.XML
Code: Select all
   <!-- Brewery -->
   <distillery>
      <name esES="Destilería">Distillery</name>
      <description esES="Se utiliza en la elaboración de la cerveza artesanal">Used for the brewing of beer and wine!</description>
      <type>brewery.workshops</type>
      <alwaysOperative>false</alwaysOperative>
      <zone>zbrewery</zone>
   </distillery>
   
   <brew>
      <name esES="Das Cerveza">Das Beer</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>2</foodValue>
      <foodFillPCT>20</foodFillPCT>
      <foodEatTime>60</foodEatTime>
      <value>30</value>
   </brew>
   
   <apple_mead>
      <name esES="Manzana Aguamiel">Apple Mead</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>4</foodValue>
      <foodFillPCT>40</foodFillPCT>
      <foodEatTime>60</foodEatTime>
      <value>30</value>
   </apple_mead>
   
   <pear_mead>
      <name esES="Pera Aguamiel">Pear Mead</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>4</foodValue>
      <foodFillPCT>40</foodFillPCT>
      <foodEatTime>60</foodEatTime>
      <value>30</value>
   </pear_mead>
   
   <apple_wine>
      <name esES="Manzana Vino">Apple Wine</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>3</foodValue>
      <foodFillPCT>50</foodFillPCT>
      <foodEatTime>90</foodEatTime>
      <value>40</value>
   </apple_wine>
   
   <pear_wine>
      <name esES="Pera Vino">Pear Wine</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>3</foodValue>
      <foodFillPCT>50</foodFillPCT>
      <foodEatTime>90</foodEatTime>
      <value>40</value>
   </pear_wine>
   
   <infusion_wine>
      <name esES="Infusión Vino">Infusion Wine</name>
      <type>prepfood.brewed</type>
      <canBeEaten>true</canBeEaten>

      <stackable>true</stackable>
      <stackableSize>1</stackableSize>

      <foodValue>4</foodValue>
      <foodFillPCT>70</foodFillPCT>
      <foodEatTime>90</foodEatTime>
      <value>50</value>
   </infusion_wine>
   
   <grapesseed>
      <name esES="Uva Semilla">Grape Vineyard</name>
      <habitat>humus</habitat>
      <maxAge>1d720+2160</maxAge>
      <maxAgeItem>plantedgrapes</maxAgeItem>
      <action>qcut</action>
      <value>25</value>
   </grapesseed>
   
   <grapes>
      <name esES="Uvas">Grapes</name>
      <type>rawfood</type>
      <canBeEaten>false</canBeEaten>
      <stackable>true</stackable>
      <stackableSize>1</stackableSize>
      <value>25</value>
   </grapes>
   
   <wildgrapes>
      <name esES="Lúpulo Uvas">Wild Grape Vine</name>
      <habitatGroup>grassGroup</habitatGroup>
      <maxAge>1d28800+28800</maxAge>
      <maxAgeItem>grapesseed</maxAgeItem>
      <action>qcut</action>
      <action>qharvestwildgrapes</action>
      <value>25</value>
   </wildgrapes>
   
   <plantedgrapes>
      <name esES="Uvas">Grape Vineyard</name>
      <habitat>humus</habitat>

      <action>qcut</action>
      <action>qharvestgrapes</action>
   </plantedgrapes>
   
   <hopsseed>
      <name esES="Lúpulo Semilla">Hops seedling</name>
      <habitat>humus</habitat>
      <maxAge>1d720+2160</maxAge>
      <maxAgeItem>plantedhops</maxAgeItem>
      <action>qcut</action>
      <value>25</value>
   </hopsseed>

   <hops>
      <name esES="Lúpulo">Hops</name>
      <type>rawfood</type>
      <canBeEaten>false</canBeEaten>
      <stackable>true</stackable>
      <stackableSize>1</stackableSize>
      <value>25</value>
   </hops>

   <wildhops>
      <name esES="Lúpulo Silvestre">Wild Hops</name>
      <habitatGroup>grassGroup</habitatGroup>
      <maxAge>1d28800+28800</maxAge>
      <maxAgeItem>hopsseed</maxAgeItem>
      <action>qcut</action>
      <action>qharvestwildhops</action>
      <value>25</value>
   </wildhops>

   <plantedhops>
      <name esES="Lúpulo">Hops</name>
      <habitat>humus</habitat>

      <action>qcut</action>
      <action>qharvesthops</action>
   </plantedhops>

   <brewrack>
      <name esES="Cerveza Estante">Brew Rack</name>
      <type>prepfood</type>
      <container>true</container>
      <containerSize>10</containerSize>
      <value>90</value>
   </brewrack>
   <!-- Brewery -->


Add the following to your actions.XML
Code: Select all
   <!-- Brewery -->
   <action>
      <id>qdistillery</id>

      <priorityID>itemconstruction</priorityID>

      <queue>
         <pick>rmwood</pick>
         <move>wooddetailer</move>
         <wait>32</wait>
         <destroyItem />
         <pick>rmwood</pick>
         <move>wooddetailer</move>
         <wait>32</wait>
         <destroyItem />
         <pick>rmwood</pick>
         <move>wooddetailer</move>
         <wait>32</wait>
         <destroyItem />>
         <unlock />
         <createItem>distillery</createItem>
      </queue>
   </action>

   <action>
      <id>qbrew</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>hops</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>hops</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>hops</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>brew</createItem>
      </queue>
   </action>
   
   <action>
      <id>qapple_mead</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>hops</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>apple</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>apple</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>apple_mead</createItem>
      </queue>
   </action>
   
   <action>
      <id>qpear_mead</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>hops</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>pear</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>pear</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>pear_mead</createItem>
      </queue>
   </action>
   
   <action>
      <id>qapple_wine</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>grapes</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>apple</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>apple</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>apple_wine</createItem>
      </queue>
   </action>
   
   <action>
      <id>qpear_wine</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>grapes</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>pear</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>pear</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>pear_wine</createItem>
      </queue>
   </action>
   
   <action>
      <id>qinfusion_wine</id>

      <priorityID>foodmaking</priorityID>

      <queue>
         <pick>grapes</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>pear</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyItem />
         <pick>apple</pick>
         <move>distillery</move>
         <wait>32</wait>
         <destroyitem />
         <unlock />
         <createItem>infusion_wine</createItem>
      </queue>
   </action>
   
   <action>
      <id>qgrapesseed</id>
      <name esES="Plantar Uvas">Plant Grape Vinyard</name>

      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <pick>grapes</pick>
         <wait>20</wait>
         <destroyItem />
         <createItem>grapesseed</createItem>
      </queue>
   </action>
   
   <action>
      <id>qharvestwildgrapes</id>
      <name esES="Segar">Harvest</name>

      <generatedItem>grapes</generatedItem>
      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <move useSource="true">wildgrapes</move>
         <wait>36</wait>
         <destroyCellItem />
         <createItem>grapes</createItem>
      </queue>
   </action>
   
   <action>
      <id>qharvestgrapes</id>
      <name esES="Segar">Harvest</name>

      <generatedItem>grapes</generatedItem>
      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <move useSource="true">plantedgrapes</move>
         <wait>36</wait>
         <replaceCellItem>grapesseed</replaceCellItem>
         <createItem>grapes</createItem>
      </queue>
   </action>
   
   <action>
      <id>qhopsseed</id>
      <name esES="Plantar lúpulo">Plant Hops</name>

      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <pick>hops</pick>
         <wait>20</wait>
         <destroyItem />
         <createItem>hopsseed</createItem>
      </queue>
   </action>
   
   <action>
      <id>qharvestwildhops</id>
      <name esES="Segar">Harvest</name>

      <generatedItem>hops</generatedItem>
      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <move useSource="true">wildhops</move>
         <wait>36</wait>
         <destroyCellItem />
         <createItem>hops</createItem>
      </queue>
   </action>

   <action>
      <id>qharvesthops</id>
      <name esES="Segar">Harvest</name>

      <generatedItem>hops</generatedItem>
      <priorityID>gatheringharvesting</priorityID>
      <queue>
         <move useSource="true">plantedhops</move>
         <wait>36</wait>
         <replaceCellItem>hopsseed</replaceCellItem>
         <createItem>hops</createItem>
      </queue>
   </action>

   <action>
      <id>qbrewrack</id>

      <priorityID>itemconstruction</priorityID>

      <queue>
         <pick>rmwood</pick>
         <move>carpentrybench</move>
         <wait>20</wait>
         <destroyItem />
         <pick>rmwood</pick>
         <move>carpentrybench</move>
         <wait>20</wait>
         <destroyItem />
         <unlock />
         <pick>rmwood</pick>
         <move>wooddetailer</move>
         <wait>32</wait>
         <destroyItem />
         <unlock />
         <createItem>brewrack</createItem>
      </queue>
   </action>
   <!-- Brewery -->



Add the following to your graphics.ini
Code: Select all
;Brewery

[distillery]TILE_X = 1
[distillery]TILE_Y = 0
[distillery]TILE_HEIGHT = 64
[distillery]TILE_WIDTH = 64
[distillery]TEXTURE_FILE = brewery.png

[zbrewery]TILE_X = 0
[zbrewery]TILE_Y = 3
[zbrewery]TEXTURE_FILE = terrainslopes.png

[ui_brewery]TILE_X = 0
[ui_brewery]TILE_Y = 0
[ui_brewery]TILE_WIDTH = 64
[ui_brewery]TILE_HEIGHT = 64
[ui_brewery]TEXTURE_FILE = brewery.png

[ui_hopsseed]TILE_X = 8
[ui_hopsseed]TILE_Y = 0
[ui_hopsseed]TILE_WIDTH = 64
[ui_hopsseed]TILE_HEIGHT = 64
[ui_hopsseed]TEXTURE_FILE = brewery.png

[ui_grapesseed]TILE_X = 10
[ui_grapesseed]TILE_Y = 0
[ui_grapesseed]TILE_WIDTH = 64
[ui_grapesseed]TILE_HEIGHT = 64
[ui_grapesseed]TEXTURE_FILE = brewery.png

[brew]TILE_X = 2
[brew]TILE_Y = 0
[brew]TEXTURE_FILE = brewery.png

[brewrack]TILE_X = 0
[brewrack]TILE_Y = 3
[brewrack]TILE_HEIGHT = 64
[brewrack]TEXTURE_FILE = brewery.png

[apple_mead]TILE_X = 2
[apple_mead]TILE_Y = 2
[apple_mead]TEXTURE_FILE = brewery.png

[pear_mead]TILE_X = 1
[pear_mead]TILE_Y = 2
[pear_mead]TEXTURE_FILE = brewery.png

[apple_wine]TILE_X = 3
[apple_wine]TILE_Y = 0
[apple_wine]TEXTURE_FILE = brewery.png

[pear_wine]TILE_X = 0
[pear_wine]TILE_Y = 2
[pear_wine]TEXTURE_FILE = brewery.png

[infusion_wine]TILE_X = 4
[infusion_wine]TILE_Y = 0
[infusion_wine]TEXTURE_FILE = brewery.png

[grapes]TILE_X = 12
[grapes]TILE_Y = 0
[grapes]TEXTURE_FILE = brewery.png

[grapesseed]TILE_X = 9
[grapesseed]TILE_Y = 0
[grapesseed]TILE_HEIGHT = 64
[grapesseed]TEXTURE_FILE = brewery.png

[wildgrapes]TILE_X = 11
[wildgrapes]TILE_Y = 0
[wildgrapes]TILE_HEIGHT = 64
[wildgrapes]TEXTURE_FILE = brewery.png

[plantedgrapes]TILE_X = 10
[plantedgrapes]TILE_Y = 0
[plantedgrapes]TILE_HEIGHT = 64
[plantedgrapes]TEXTURE_FILE = brewery.png

[hops]TILE_X = 7
[hops]TILE_Y = 0
[hops]TEXTURE_FILE = brewery.png

[hopsseed]TILE_X = 5
[hopsseed]TILE_Y = 0
[hopsseed]TILE_HEIGHT = 64
[hopsseed]TEXTURE_FILE = brewery.png

[wildhops]TILE_X = 6
[wildhops]TILE_Y = 0
[wildhops]TILE_HEIGHT = 64
[wildhops]TEXTURE_FILE = brewery.png

[plantedhops]TILE_X = 6
[plantedhops]TILE_Y = 0
[plantedhops]TILE_HEIGHT = 64
[plantedhops]TEXTURE_FILE = brewery.png

;Brewery


Add the following to the bottom of gen_items.XML INSIDE YOUR CAMPAIGNS FOLDER ~/Towns/data/campaigns/c?/normal...
Code: Select all
   
<!-- Brewery -->
   <add>
      <item>wildhops</item>
      <qtty>30</qtty>
      <pointx>1d200-1</pointx>
      <pointy>1d200-1</pointy>
      <level>1d11</level>
   </add>
   
        <add>
      <item>wildgrapes</item>
      <qtty>15</qtty>
      <pointx>1d200-1</pointx>
      <pointy>1d200-1</pointy>
      <level>1d11</level>
   </add>
   <!-- Brewery -->
Last edited by 8BitHazey on Fri Jan 25, 2013 3:42 am, edited 32 times in total.
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Re: [DIY]-[0.60a] Brewery Mod

Postby 8BitHazey » Wed Oct 10, 2012 10:01 am

reserved
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Re: [DIY]-[0.60a] Brewery Mod

Postby Atoning Unifex » Wed Oct 10, 2012 10:29 am

8BitHazey wrote:Currently working on a ModManager Version although I need a better understanding of the ModManager.


If you get stuck then just PM me and I'll see if i can help.....
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Re: [DIY]-[0.60a] Brewery Mod

Postby 8BitHazey » Wed Oct 10, 2012 10:53 am

Atoning Unifex wrote:
8BitHazey wrote:Currently working on a ModManager Version although I need a better understanding of the ModManager.


If you get stuck then just PM me and I'll see if i can help.....


Np, thanks for the reply. I don't think I will have any issues with it, just have not had a chance to really play with it that much.
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Re: [DIY]-[0.60a] Brewery Mod

Postby JackPS9 » Wed Oct 10, 2012 1:27 pm

130% Fill that is insane for 1 beer.
I'll have to try this out though.
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Re: [DIY]-[0.60a] Brewery Mod

Postby caprontos » Wed Oct 10, 2012 1:46 pm

JackPS9 wrote:130% Fill that is insane for 1 beer.
I'll have to try this out though.


They could always add a max age to the beer and make fresh beer (low eat value/fill) and then it maxages to the drinkable high fill beer to balance the fill% a little.. I don't really know much about how beer is made or how that stuff works though.. just that people let it sit.. apparently :P

but as they said "Work in progress"
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Re: [DIY]-[0.60a] Brewery Mod

Postby 8BitHazey » Wed Oct 10, 2012 8:09 pm

JackPS9 wrote:130% Fill that is insane for 1 beer.
I'll have to try this out though.


I still have to adjust the rates to something a little more "average" but beer will also have a food effect to it that causes dizziness for a few seconds and it will also have an age, the older the age the more filling it will be. I just tossed this mod together last night in about an hour. I still have yet to really adjust anything.

Thanks for taking the time and taking a look and giving me feedback. When I get home from the office today I will take a look and see if I can balance everything out a bit better. If anyone else wants to change a few things or add something please feel free to post your code in my thread and I will adjust accordingly with credits.


Thanks.
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Re: [DIY]-[0.60a] Brewery Mod

Postby JackPS9 » Wed Oct 10, 2012 8:18 pm

Basicly for a MOD like this, all I can really suggest is do some research on how to make alcohol.
Then just slowly put more into it.
Like Potato Vodka, Wine (Could use any fruit really)
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Re: [DIY]-[0.60a] Brewery Mod

Postby 8BitHazey » Wed Oct 10, 2012 8:44 pm

JackPS9 wrote:Basicly for a MOD like this, all I can really suggest is do some research on how to make alcohol.
Then just slowly put more into it.
Like Potato Vodka, Wine (Could use any fruit really)


Towns isnt exactly a realism game :p but on that note, I do plan on adding things like hops and a few different fruits for wines / beers. I'll put some more work into it I am by all means not done at all. Honestly I still have yet to even start :)
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Re: [DIY]-[0.60a] Brewery Mod

Postby JackPS9 » Wed Oct 10, 2012 8:47 pm

8BitHazey wrote:
JackPS9 wrote:Basicly for a MOD like this, all I can really suggest is do some research on how to make alcohol.
Then just slowly put more into it.
Like Potato Vodka, Wine (Could use any fruit really)


Towns isnt exactly a realism game :p

I know, was just saying.
You have a ton of options for something like this mod is all.
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