Towns Overhauled 0.81

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Re: Towns Overhauled 0.80

Postby Colombo » Thu Oct 11, 2012 3:19 pm

If I remember correctly, TOWNS can't handle creation of more items at once (at one action) so you had to create more compact form of those material?
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Re: Towns Overhauled 0.80

Postby JackPS9 » Thu Oct 11, 2012 3:21 pm

Colombo wrote:If I remember correctly, TOWNS can't handle creation of more items at once (at one action) so you had to create more compact form of those material?

No you can create more then 1 item at once.
Move to item
then you replace the cell item and create a new item
This gives two items.
I use it a nice amount in this mod.


Edit:
Flint Age Changes
    Cooking Fire, and now lasts 20 minutes(roughly)
    Butcher Table now requires Basic Axe and 2 Wooden Boards (Flint Age)

So flint age does have some things to help player's live
Though the flint age, is just a starting age not made to be in it for more then 5-10 in game days.

Some changes to come.
All upgrade items are going to be getting a slight time increase the time to a minute and a half.



Edit 2:
Okay so I have one of 2 options to go with.
Keep the right menu as is, and just add items to each age.
2 put the menu back to how it is in Vanilla Towns and put a two option menu in the Utilities one for upgrades the other as normal utilities

The production edits will come after the right menu is all fixed up.

Next update
1) Fishing! thanks to Ericb1800 for creating his fishing DIY and allowing me to use it. It is for the Flint Age for a food source.
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Re: Towns Overhauled 0.81

Postby JackPS9 » Sun Oct 14, 2012 12:14 pm

Sadly, cause of the 6V update, any updates for this are going to have to be put on hold while I add everything from 6V into my mod.

But I am moving the graphics around so its all in one .png to help Towns load faster
So the fishing mod, flour production mod, and everything I add will be in one .png unless I need more room.
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Re: Towns Overhauled 0.81

Postby JackPS9 » Mon Oct 22, 2012 7:54 pm

For those that are waiting on this, I will be getting on trying to get a V7 version up soon.
V6 broke it, so I have to start at the beginning again.

Towns Launcher will update Towns Overhauled, if you check for updates.
It'll be slow updates so ya.
I'll be putting out a version with just the ores and wooden planks in the next day or two.
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Re: Towns Overhauled 0.81

Postby Ratheden » Sat Mar 09, 2013 3:16 pm

@JackPS9 any chance you will update this again?
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Re: Towns Overhauled 0.81

Postby JackPS9 » Sun Mar 10, 2013 2:17 pm

Ratheden wrote:@JackPS9 any chance you will update this again?

actually sorta funny you are asking cause the plan was to use v11 as the base once it came out cause of the stuff it provides.
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