[ML][V.03][0.47b] Auto Production Mod - Nemeca

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[ML][V.03][0.47b] Auto Production Mod - Nemeca

Postby Nemeca » Tue Jun 26, 2012 9:42 pm

Auto Production Mod

This mod adds flour to the production que! Que up 5 Flour and boom, they wont make anymore then 5 flour!
It's very simple mod that is Mod Loader compatible.


New update v.02 adds Tree Chopping to the production que, this will chop the nearest tree that you didn't plant! It will chop any tree that you did not plant yourself.
Also added Gathering the Wild Wheat, no more do you have to select the wheat to be gathered, with this simple que it will harvest the wild wheat for you.


Image

Edit the files
actions.xml
ADVitems.xml
menu_productionGathering.xml
graphics.ini


How to install:

1. Requires Mod Loader
2. Place the files in the Mods folder found in your Towns folder.
3. Launch ModInstaller.bat

Other mods that edit items.xml must be installed after this one.

v.03 - added a Untill menu button
v.02 - Changed name to Auto Production, Added Tree and wheat to AP production


Download Auto Production
Last edited by Nemeca on Sun Jul 01, 2012 1:19 am, edited 4 times in total.
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Re: [ML][0.47b] Auto Production Flour - Nemeca

Postby Jontis_00 » Tue Jun 26, 2012 9:46 pm

Good job on your first released mod man!
You're a quick leaner ;)
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [ML][0.47b] Auto Production Flour - Nemeca

Postby wizardjian » Wed Jun 27, 2012 12:11 am

wow xD something like this would take me years xD
Emotions are a hiderance...
Life is just a illusion...
Toughts are usless...
Sanity is a lie...

Froggie's Diary-http://townsgame.com/forums/viewtopic.php?f=12&t=3544
Moving Forwards Into The Future-http://tinyurl.com/c9gulrk
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Re: [ML][0.47b] Auto Production Flour - Nemeca

Postby Nemeca » Wed Jun 27, 2012 2:21 am

its not really that complicated once you get the hang of it
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Re: [ML][V.02][0.47b] Auto Production Mod - Nemeca

Postby Nemeca » Wed Jun 27, 2012 10:51 pm

New update check it out, any feedback would be awsome, or if you have ideas on what to add to it!
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Re: [ML][V.02][0.47b] Auto Production Mod - Nemeca

Postby Jon_jon13 » Thu Jun 28, 2012 10:16 am

1st, the light blue text is almost impossible to notice, at least for me (colorblind, but I doubt it's only me in this case XD). To read it I had to select the text with the mouse.

2nd, the new "harvest wild wheat" and "cut wild trees" are options apart from the ones we had before? I'd prefer they are, sometimes you don't want your townies to go far from town because yetis, froggies, snakecrabs, etc.
This device requires watergineers, m'lord!
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Re: [ML][V.02][0.47b] Auto Production Mod - Nemeca

Postby Nemeca » Thu Jun 28, 2012 4:05 pm

Jon_jon13 wrote:1st, the light blue text is almost impossible to notice, at least for me (colorblind, but I doubt it's only me in this case XD). To read it I had to select the text with the mouse.

2nd, the new "harvest wild wheat" and "cut wild trees" are options apart from the ones we had before? I'd prefer they are, sometimes you don't want your townies to go far from town because yetis, froggies, snakecrabs, etc.



fixed the color thing, i just kinda did it in a hurry

and the second thing, is yes they are seperate, the chop down planted trees is still there, and ive done many tests and all my townies chopped the nearest tree instead of going to other side of map, the wild wheat, well i cant really do anything about that as it spawns all over the map in small bits for me, i like it because it keeps me from having to select the wheat manually and chop the trees as well to start with
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Re: [ML][V.02][0.47b] Auto Production Mod - Nemeca

Postby Jon_jon13 » Thu Jun 28, 2012 4:17 pm

Yeah, it's great to have both options separated. The wild ones for starting or if you need some extra, and the planted for everyday use.
This device requires watergineers, m'lord!
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Re: [ML][V.02][0.47b] Auto Production Mod - Nemeca

Postby Nemeca » Thu Jun 28, 2012 4:21 pm

Jon_jon13 wrote:Yeah, it's great to have both options separated. The wild ones for starting or if you need some extra, and the planted for everyday use.


im always thinking about what to add to help with some of the problems, so if think of things that could help then i add them do this mod, which is why i changed the name of it
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Re: [ML][V.03][0.47b] Auto Production Mod - Nemeca

Postby Nemeca » Sun Jul 01, 2012 1:19 am

Update added a Untill menu button
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