[ML] Utility Mods - by Jontis_00

Post here your released mods

Re: Utilities Mods - by Jontis_00

Postby Jontis_00 » Thu Apr 12, 2012 10:39 pm

My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: Utilities Mods - by Jontis_00

Postby Ceph » Thu Apr 12, 2012 10:59 pm

Again, well done!
These mods are just those little things that make the game more atmospheric.
Can't wait to see what you come up with the next time.
This is my farm, I'll die here!
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Re: Utility Mods - by Jontis_00

Postby Jontis_00 » Fri Apr 27, 2012 2:56 pm

Updated mount mod and carpet mod very quick, please report any bugs.

Untill was added in 0.45 but I will still update the mod (maybe) so you can select a area to untill.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: Utility Mods - by Jontis_00

Postby City Builder » Fri Apr 27, 2012 3:04 pm

Jontis_00 wrote:Updated mount mod and carpet mod very quick, please report any bugs.

Untill was added in 0.45 but I will still update the mod (maybe) so you can select a area to untill.


Unless there is a way in the vanilla game to untill large areas, then it would be nice if you can update your untill mod (it allows us to untill entire areas, not just one block at a time right?) as right clicking ever piece of tilled land one by one can be a right pain. Unless of course there is an untill button in the vanilla game that I can't find that will allow me to draw out an entire area to untill.

Thanks for the mods.
burningpet wrote:And yeah, the Majesty reference is correct, towns will eventually aim to be a much more advanced Majesty rather than a dumbed down dwarf fortress.

Play Towns on an unlimited amount of maps: viewtopic.php?f=13&t=1659
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Re: Utility Mods - by Jontis_00

Postby Jontis_00 » Fri Apr 27, 2012 3:08 pm

City Builder wrote:
Jontis_00 wrote:Updated mount mod and carpet mod very quick, please report any bugs.

Untill was added in 0.45 but I will still update the mod (maybe) so you can select a area to untill.


Unless there is a way in the vanilla game to untill large areas, then it would be nice if you can update your untill mod (it allows us to untill entire areas, not just one block at a time right?) as right clicking ever piece of tilled land one by one can be a right pain. Unless of course there is an untill button in the vanilla game that I can't find that will allow me to draw out an entire area to untill.

Thanks for the mods.


Yeah that was what I was thinking, but haven't taken a look at it yet as I have been pretty busy, but I will do it. :)
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Posts: 736
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Re: Utility Mods - by Jontis_00

Postby Jontis_00 » Mon May 07, 2012 3:42 pm

Updated the mount mod to fix the icon issue.

Expect the untill mod to be updated very soon.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Jontis_00
 
Posts: 736
Joined: Sun Feb 12, 2012 4:49 pm

Re: Utility Mods - by Jontis_00

Postby Jontis_00 » Mon May 07, 2012 8:37 pm

Updated the untill mod!
It no longer has a ADVterrain.xml only a ADVui.png
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
User avatar
Jontis_00
 
Posts: 736
Joined: Sun Feb 12, 2012 4:49 pm

Re: [ML] Utility Mods - by Jontis_00

Postby Jontis_00 » Sat May 12, 2012 11:14 pm

Forgot about updating the untill mod for 0.46, but I did that now :P
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Jontis_00
 
Posts: 736
Joined: Sun Feb 12, 2012 4:49 pm

Re: [ML] Utility Mods - by Jontis_00

Postby Jontis_00 » Sat May 26, 2012 11:25 am

All Mods updated to Modloader 6.x (towns 0.47)
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
User avatar
Jontis_00
 
Posts: 736
Joined: Sun Feb 12, 2012 4:49 pm

Re: [ML] Utility Mods - by Jontis_00

Postby Jontis_00 » Tue Jun 05, 2012 11:14 pm

All Mods updated for Modloader 8.0 (Towns 0.47b) Untill mod has been discontinued because the feature is already in the game.

Please report any bugs!
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
User avatar
Jontis_00
 
Posts: 736
Joined: Sun Feb 12, 2012 4:49 pm

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