Would anyone use mod tools?

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Would anyone use mod tools?

Postby Deedasmi » Thu Mar 29, 2012 5:51 am

Hey all, for the last couple days I've been working on some mod tools for Towns. Being that I'm still very new to Java, the going has been fairly slow, with lots and lots of trial and error. I finally have it to the point where it works enough to show pictures.

Remember, these should be considered pre-alpha, and I didn't bother re-sizing a lot of things. Just wanted to get it working.

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The main mod page, you can see created items (haven't implemented actions yet) in the tree on the left.

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The item creation screen.

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Same thing filled out.

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Tree updates as you create items.

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Generated output.

A quick run down of current progress

IMPLEMENTED FEATURES:
Create items
View created items
Edit created items (this was a lot easier than I thought it would be)
Write items to items.xml

KNOWN ISSUES:
.xml is encoded in ANSI on windows (have to figure out why my UTF8 code isn't working)
There may be some typo's in the images, made these in a hurry.

UPCOMING FEATURES
Saving and loading mods
Actions/menu's
I can add fields and menu's without much issue, if you would like to see a tag included in the new item form, let me know
graphicsUtils.ini

POSSIBLE FEATURES (Things I should do, but not exactly sure how to do right now)
Read in existing .xml files.
graphics.ini


In the end, my goal for this is to write fully ModLoader compatible files. I know modding towns is pretty easy in the first place, but this is to removes some typing, which removes some chance of user error. It should be faster than doing everything by hand, and it localizes everything into folders (i.e. want a new version of your mod? Create a new mod and load the old version in)

I guess the reason for making a post now, rather than when I have more to show, is to ask: Would anybody actually use this? lol.
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Re: Would anyone use mod tools?

Postby supermalparit » Thu Mar 29, 2012 7:11 am

Nice job mate!
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Re: Would anyone use mod tools?

Postby City Builder » Thu Mar 29, 2012 4:28 pm

I agree. Nice job.

Yeah I'd use them if they are easier than having to manually mod the game. If the tools did something more than I could do myself or made it easier to do.
burningpet wrote:And yeah, the Majesty reference is correct, towns will eventually aim to be a much more advanced Majesty rather than a dumbed down dwarf fortress.

Play Towns on an unlimited amount of maps: viewtopic.php?f=13&t=1659
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Re: Would anyone use mod tools?

Postby Jontis_00 » Sat Mar 31, 2012 9:12 am

These modding tools can be very helpful when making ModLoader mods, will you be aiming for ML only or allow people to make none-ML mods too?
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: Would anyone use mod tools?

Postby Deedasmi » Sat Mar 31, 2012 4:23 pm

When you think about it, the difference between them is pretty minor. From what I understand, the biggest differences is editing existing items, and menu locations.

The focus is going to be for ModLoader, but I'm most likely going to get vanilla mods working as well.

Got actions and menus mostly working last night, having some issues with a couple arrays.
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Re: Would anyone use mod tools?

Postby Jontis_00 » Sun Apr 01, 2012 9:56 am

Deedasmi wrote:When you think about it, the difference between them is pretty minor. From what I understand, the biggest differences is editing existing items, and menu locations.

The focus is going to be for ModLoader, but I'm most likely going to get vanilla mods working as well.

Got actions and menus mostly working last night, having some issues with a couple arrays.


Yeah that is basically all the differs.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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