[0.42b] eLe's Graphic, UI, etc Mods

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[0.42b] eLe's Graphic, UI, etc Mods

Postby eLe » Wed Mar 07, 2012 10:00 am

Upgraded to 0.42b and added stone doors (ooo). I'm removing the separate downloads since nobody's using them, and it makes things easier on me. If anybody wants a part separated out, let me know. Edit: Modloader is now up.

I'm still waiting on permission to use Blue steel's queue codes, so the production menu is still a bit wonky. Other than that I think everything should work fine. Also, I'm not entirely sure if the stone doors will be any stronger, or if that's hard-coded in. If anyone can let me know I'd really appreciate it.

Image
new menu

Image
stone doors

Image
milk AND eggs

Image
tiny walls

Image
new buildings

Image
sub-menus

more pictures

Downloads:

Original Flavor:

Installation:
Copy and overwrite the Towns folder as usual.

Download version 0.42a-0.6

Modloader Compatible:

Installation:
Copy and overwrite the Towns folder as usual, run ADVModInstaller.bat, then run ModInstaller.bat. Install this mod first as it edits existing code.

Download version 0.42a-0.6

Edits the following:
buildings.png
items.png
mainmenubg.png
ui.png
graphics.ini
actions.xml
buildings.xml
items.xml
livingentities.xml
menu_production.xml
menu_right.xml
and adds eLe.png
eLeDoors.png
eLeFlint.png
eLeMilkEgg.png
eLeWalls.png

Changelog:

03-11-12 0.42b-0.71
Made Modloader compatible

03-11-12 0.42b-0.7
Moved armor and weapons up one menu level in the Modloader All and Menu mods
Changed the graphics of silver, gold, flint
Added stone, engraved, and gel coloured doors
Rearranged Furniture menu, added Bedroom, Dining room, Doors sub-menus
Updated to Towns 0.42b
Removed notation of new items from menu_production.xml and menu_right.xml
Minor rearranging of custom code
Removed seperate downloads

03-08-12 0.42a-0.6
Changed the milk and egg graphics

03-08-12 0.42a-0.51
Updated everything for Modloader 6.42a
Switched stone and wooden walls in menu_right
Updated Read me for Modloader mods

03-07-12 0.42a-0.5
Added wooden and stone fences to items.xml
moved qlogwall above qstonewall, and added qwoodenfence and qstonefence below qlogfence in menu_right.xml
added woodenfence and stonefence graphics to graphics.ini

03-07-12 0.42a-0.4
Separated Original mod into individual mods; All, Buildings, Graphics, Menu

03-07-12 0.42a-0.3
Made completely Modloader Compatible

03-07-12 0.42a-0.2
Made Modloader Compatible
Separated into individual mods; All, Buildings, Graphics, Menu

03-07-12 0.42a-0.1
buildings.png
restored 0.40 Mineshaft graphic
corrected Pig farm graphic (small pig on the left was in-front of the front-most pig)
restored the nose and ear of the left cow in the Cow Farm
raised Mushroom farm slightly
raised Skootenbeeten farm slightly, added water trough
raised Unifallow farm slightly, added water trough, moved top unifallow
added water trough to Chicken farm

eLe.png
Banana farm
Snowcherry farm
Blue radish farm
Reindeer farm

items.png
added outline to bed
changed raw and cooked badger meat graphics

mainmenubg.png
colour corrected to be less green

ui.png
changed all stockpile ui icons to 0.42 stockpile graphic
changed windmill icon to match current building
added Reindeer farm icon
... Banana farm icon
... Harvesting icon (for new Production sub-menu)
... Materials icon (for Materials sub-menu)
... Farms icon (for new Buildings sub-menu)
... Cherry farm icon
... Raw materials icon (for Materials sub-menu)
... Free Standing [buildings] icon (for new Buildings sub-menu)
... Blue radish farm icon
... Ites icon (for Materials sub-menu)
... Other icon (for Materials sub-menu)

graphics.ini
added custom png to TILESET_EXTRAS
changed ui_rweapon_stone from sword (14,20) to helmet (15,20)
added bananafarm, snowcherryfarm, blueradishfarm, reindeerfarm building and ui graphics
added ui_rfoodharvesting, ui_rmaterials, ui_rmaterialsraw, ui_rmaterialsites

actions.xml
added qbanana, qsnowcherry, qblueradish, qsnowpile\

buildings.xml
added reindeerfarm, bananafarm, snowcherryfarm, blueradishfarm

livingentities.xml
added:
<building>reindeerfarm</building> <!-- added -->
<buildingTime>2880</buildingTime>

menu_production.xml
commented in location of food and materials using Blue Steel's queue actions
noted new food, etc, in 0.42
added Harvesting menu for picked fruits
added Materials menu, with Raw [materials], Ites, and Other sub-menus, based off Blue Steel's mod
condensed Military menu based off Xinvoker and Blue Steel's mods

menu_right.xml
noted new items, etc, in 0.42
reorganized Furniture and Decorative menus
added two sub-menus to Buildings (Farms and Free Standing)
placed new buildings in Farms sub-menu
Last edited by eLe on Wed Mar 14, 2012 11:44 am, edited 12 times in total.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby BlueSteelAUS » Wed Mar 07, 2012 10:25 am

My mod pack is almost ready to share, just doing a bit of testing then I'll upload it, and do a video about it as usual. I've only had 2 hours sleep since the update came out ;)

I'll also take this opportunity to ask if i may include this in my modpack ;) full credit will be given of course.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby eLe » Wed Mar 07, 2012 8:01 pm

It's no problem; go ahead an put it in. :) (I've also updated the apple/pear/badger farm graphics if you're interested)

Oh, also do you mind if I use your queue codes from actions.xml? (With credit of course :D)
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby Jontis_00 » Wed Mar 07, 2012 8:36 pm

This is a cool mod, how would you feel about making a modloader compatible version?
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby eLe » Wed Mar 07, 2012 9:58 pm

Ha, I actually was about to upload the Modloader compatible(ish) version to Mediafire. :D
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby Jontis_00 » Wed Mar 07, 2012 10:02 pm

Okey tell me when it's up and working and I will add you to the thread! :)
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby eLe » Thu Mar 08, 2012 4:04 am

Added wooden and stone fences; changed the graphics of milk and eggs.

Image
Image

All of my mods in one zip or just the walls mod, just milk and eggs.

Modloader compatibleAll mods and Walls mod, milk and eggs.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby Jontis_00 » Sat Mar 10, 2012 10:13 am

I played around with the mod for a while, it's really nice. But I didn't get down so far.

Have you checked out the advanced modloader installer? It should make installation of your mod a lot easier.

Btw, you know your mod works for 0.42b right?
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby burningpet » Sat Mar 10, 2012 10:37 am

It doesn't. the items.xml has been changed in 0.42b to introduce the Ghosts of past heroes.

Like those tiny walls :)
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Re: [0.42a] eLe's Graphic, UI, etc Mods

Postby Jontis_00 » Sat Mar 10, 2012 10:41 am

But because of how the modloader works, it should work because we use the normal installer to install his items.xml

If not any tags has been changed.
My Mods: 13 000+ downloads!

Check out and help test the new Creative Mod Reloaded.
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