[ML 11.x][0.50b] Dig Site Mod - by Jontis_00

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Re: [ML 3.x][0.45a] Dig Site Mod - by Jontis_00

Postby Nemeca » Sun Apr 29, 2012 9:53 am

im afraid to reinstall the mod for the fear of loseing my map i have made i could back it up but theres always a chance it could corrupt :( so ill just deal with it for now, and if you need help bug testing or need some ideas for other mods ive got tons of them ^.^

edit: oh and i just noticed that it doesnt show how many extra picks i have the number inside the icon at the top, i dont know if thats part of the icon problem or something else
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Re: [ML 3.x][0.45a] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Mon Apr 30, 2012 9:22 am

Nemeca wrote:im afraid to reinstall the mod for the fear of loseing my map i have made i could back it up but theres always a chance it could corrupt :( so ill just deal with it for now, and if you need help bug testing or need some ideas for other mods ive got tons of them ^.^

edit: oh and i just noticed that it doesnt show how many extra picks i have the number inside the icon at the top, i dont know if thats part of the icon problem or something else

Yeah all of those bugs are because of the icon problem.
My Mods: 12 000+ downloads!

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Re: [ML 3.x][0.45a] Dig Site Mod - by Jontis_00

Postby Nemeca » Mon Apr 30, 2012 10:17 am

Darn icon Bleh, keep up the good work!
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Re: [ML 4.x][0.45b] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Mon May 07, 2012 3:48 pm

Updated!

Fixed the icon bug and the not showing how many pickaxes you have bug. :)
My Mods: 12 000+ downloads!

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Re: [ML 5.x][0.46] Dig Site Mod - by Jontis_00

Postby RadioMan » Fri May 11, 2012 4:06 pm

Is this realy updated for the current release?
The thread title says that it is, but the download gives D11_ML_4.x.rar, maybe this version works in 0.46 too, but just to be on the safe side I will not install it for now.

Edit: Just have to know if this mod replaces the iron by copper, because it seems I don't get any iron on the surface anymore, but instead I get copper. It could also be that TownsSaveManager is doing this, but just not sure about that. I can understand however that it could be this mod, since you need a copper pickaxe to dig for iron, but this way I am getting iron way later in the game, since I can't even seem to find it on level 3 also.
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Re: [ML 5.x][0.46] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Fri May 11, 2012 5:30 pm

RadioMan wrote:Is this realy updated for the current release?
The thread title says that it is, but the download gives D11_ML_4.x.rar, maybe this version works in 0.46 too, but just to be on the safe side I will not install it for now.

Edit: Just have to know if this mod replaces the iron by copper, because it seems I don't get any iron on the surface anymore, but instead I get copper. It could also be that TownsSaveManager is doing this, but just not sure about that. I can understand however that it could be this mod, since you need a copper pickaxe to dig for iron, but this way I am getting iron way later in the game, since I can't even seem to find it on level 3 also.


The download said 4.x cause the 4.x version is compatible with 5.x, Modloader mods doesn't always have to be updated.

And no it's common that iron comes late after copper.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [ML 6.x][0.47] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Sat May 26, 2012 9:30 am

Updated for Modloader version 6.x, please report any bugs!
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [ML 8.x][0.47b] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Tue Jun 05, 2012 11:14 pm

Quick update for Modloader 8.0 (Towns 0.47b) please report any bugs!
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [ML 8.x][0.47b] Dig Site Mod - by Jontis_00

Postby cutterjohn » Fri Jun 08, 2012 8:13 pm

Jontis_00 wrote:Dig Site Mod - by Jontis_00

This mod adds dig sites, new improved mineshafts. I felt that mineshafts were very overpowered, because they just produce tons of ores for no cost at all! But that's no fun, is it?
Dig sites take up a 1x1 space, they will have to be placed on the ore just like with mineshafts. But! The citizens will have to work in the dig sites to produce ore. The dig sites also requires pickaxes to be built.
This mod adds a new strategic element to the game, you will have to trade your citizens time for ores, I guess time is really money. No more slamming down a mineshaft and there you have infinite ore!
Pickaxes can be crafted in the dig site category in the productions menu.
Dig sites can be built in the dig sites category in the right menu.
Workers in the dig sites can be assigned in the dig site category in the productions menu.
<snip>

I like the idea... never really thought about it until recently when I was able to play a map long enough(i.e. deciding to NOT upgrade to 0.47b) and then ended up with coal coming out of my ears, must have hundreds of the stuff... and then iron started building up when I could make higher level gear as it takes less iron, yet the additional "ores" are limited in availablity...

also kind of wondered why everything else in the game seemed to take time AND a villager, but mineshafts just needed some time and a few resources with no workers... IIRC mills were windmills when I first got towns but they then changed them to a cow driven treadmill which required a cow to run them, plus villagers still had to feed in wheat then "harvest" the bag of flour...
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Re: [ML 9.x][0.50] Dig Site Mod - by Jontis_00

Postby Jontis_00 » Thu Aug 09, 2012 6:56 pm

Quick update for Modloader 9.x and Towns 0.50, please report any bugs!
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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