Nemeca wrote:im afraid to reinstall the mod for the fear of loseing my map i have made i could back it up but theres always a chance it could corrupt so ill just deal with it for now, and if you need help bug testing or need some ideas for other mods ive got tons of them ^.^
edit: oh and i just noticed that it doesnt show how many extra picks i have the number inside the icon at the top, i dont know if thats part of the icon problem or something else
RadioMan wrote:Is this realy updated for the current release?
The thread title says that it is, but the download gives D11_ML_4.x.rar, maybe this version works in 0.46 too, but just to be on the safe side I will not install it for now.
Edit: Just have to know if this mod replaces the iron by copper, because it seems I don't get any iron on the surface anymore, but instead I get copper. It could also be that TownsSaveManager is doing this, but just not sure about that. I can understand however that it could be this mod, since you need a copper pickaxe to dig for iron, but this way I am getting iron way later in the game, since I can't even seem to find it on level 3 also.
Jontis_00 wrote:Dig Site Mod - by Jontis_00
This mod adds dig sites, new improved mineshafts. I felt that mineshafts were very overpowered, because they just produce tons of ores for no cost at all! But that's no fun, is it?
Dig sites take up a 1x1 space, they will have to be placed on the ore just like with mineshafts. But! The citizens will have to work in the dig sites to produce ore. The dig sites also requires pickaxes to be built.
This mod adds a new strategic element to the game, you will have to trade your citizens time for ores, I guess time is really money. No more slamming down a mineshaft and there you have infinite ore!
Pickaxes can be crafted in the dig site category in the productions menu.
Dig sites can be built in the dig sites category in the right menu.
Workers in the dig sites can be assigned in the dig site category in the productions menu.
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