[ML 11.x][0.50b] Walking Mod - by Jontis_00

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Re: [0.42b] Walking Mod - by Jontis_00

Postby uplink » Thu Mar 15, 2012 3:48 pm

Just downloaded everything today and ran the uninstaller several times cause I didn't notice I was trying to mod a non-modloader version of a mod using ML, instead of the compatible one, but that's not affecting this. I completely uninstalled and re-installed the game several times as well before trying the different mods by themselves to see which one was throwing out the error.
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Re: [0.42b] Walking Mod - by Jontis_00

Postby Jontis_00 » Thu Mar 15, 2012 4:41 pm

I uploaded a new version of the modloader that fixes graphic bugs, I doubt it can fix your problem, but you should try.
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Re: [0.42b] Walking Mod - by Jontis_00

Postby uplink » Thu Mar 15, 2012 5:06 pm

Nope, still doesn't fix it. No idea what's causing it though since it works fine with mods others have made using mod loader.
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Re: [0.42b] Walking Mod - by Jontis_00

Postby Jontis_00 » Thu Mar 15, 2012 5:32 pm

Updated the modloader again release #11.

I can't tell much from your error more then that it is graphics related, will try to fix it.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42b] Walking Mod - by Jontis_00

Postby uplink » Thu Mar 15, 2012 5:46 pm

Nope, still no go with a clean install as well as trying again after running the mod uninstaller.

One question, does this mod allow you to force citizens to go to the hospital to heal, and if not is there one? I can't seem to find anything related directly to that and it sucks losing a well geared person just cause they won't go heal at a hospital till they can die in one hit...
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Re: [0.42b] Walking Mod - by Jontis_00

Postby Deedasmi » Thu Mar 15, 2012 5:56 pm

Can you show us your graphics.ini, items.xml, and actions.xml?

On graphics, we need "TILESET_EXTRAS =" and above

on the .xml's, we just need the first hundred lines or so.
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Re: [0.42b] Walking Mod - by Jontis_00

Postby Jontis_00 » Thu Mar 15, 2012 6:00 pm

No I do not believe you can force people to heal.
And what Deedasmi said, could you upload your graphics.ini and look in your graphics folder for fot.png
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42b] Walking Mod - by Jontis_00

Postby uplink » Thu Mar 15, 2012 6:10 pm

Oh wow...I'm a complete and utter idiot...I did some tests and read the xmls and retried everything, noticed something wasn't right with items.xml, and then re-read the first post seeing that it's treated as a basic mod and not an advanced one... So I was sitting here trying to install it from the wrong folders...

If you can't force them to heal, is there a way to change the hp they gain from sleeping? Was looking around to try to find any values related to either when they go to heal or how much hp they regen but couldn't find any.
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Re: [0.42b] Walking Mod - by Jontis_00

Postby Jontis_00 » Thu Mar 15, 2012 6:16 pm

haha that is a easy mistake to do :)

Nope we can not modify healing atm. But soon we can.
My Mods: 12 000+ downloads!

-list of mods removed-

I do no longer make mods for Towns sadly, if you want to continue or update any of my outdated mods, feel free to contact me!
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Re: [0.42b] Walking Mod - by Jontis_00

Postby uplink » Thu Mar 15, 2012 6:40 pm

Yea, it's a shame though, after fixing what amounted to PEBKAC I thought the mod could've been improved by making it so you can move larger groups of people easier, instead of one at a time.

For now, I'm testing modifying the HP values of the citizens to see if they return to heal at set numbers or if it's percentage based. For now I have it set to 8000 and gonna work from there to see what a good number is so they don't get stuck in the "too much hp to heal but too little to not get one-shot" dilemma.

Edit: And it's def percentage based, around 25% is mortally wounded so a good number would probably be 4k hp so they'll heal at what would normally be around 50%.
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