OgreGeek wrote:This idea is based off the above suggestions and responses. What I would like to see is a way to build a guard tower, assign 2-3 soldiers to the guard tower, and have those soldiers shoot incoming mobs with bow & arrows. Along with the guard tower, the ability to create a 'gate' would be nice. I noticed that you can 'lock' doors, so from this principle it would be nice to have the ability to 'lock' and 'unlock' the gate to allow citizens to pass or prohibit mobs from entering during a siege. The gate would need to have HP, but would be awesome to create higher HP for gates than doors have.
Since the only defense (at least that I have found) of sieges is to direct mobs across a bridge then pause the game and delete the tile, I think defensive structures would add a lot to game- namely realism and really promote the 'RTS' aspect of Towns.
OgreGeek wrote:Ability for mobs to cause structural damage for walls would be good (as currently mobs can destroy doors). Applying that same idea to walls would add another element. In response, players should be able to 'repair' the walls. To do this, player would need stone/wood + hammer.
OgreGeek wrote:Thanks Jontis_00 for the reply. I noticed that a Soldier can be wounded, then heal at the Hospital. I wonder if this idea can be applied to a Wall- like assign a section some HP, then instead of healing a the Hospital, the wall would be 'healed' by a citizen repairing it.
I know there is a difference between 'livingentities' and 'structures,' but I have to wonder if there is some hack you can do to the code to cross these attributes over between the two types. I am looking through the code today to check the feasibility of some ideas I have, so let me know if something comes up! Thanks!
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