This is the official page for discussion of Dungeon Crawler. A quick reminder:
1. Anything I post in bold is official in the game, and will be a rules change effective at the next update.
2. No character moves will be accepted from this thread. If you wish to make a move it must go in the game thread; although you can quote or link to this thread if you have relevant material (such as an agreement made with another player on this thread, some backstory which is relevant to your move etc.)
To start things off, here's the official ruling on pets:
"Pets" are any thing (animals, minions, mercenaries etc) either allied to or directly controlled by players. There are two types of pets - player controlled (PC) and non-player controlled (NPC).
PC pets are pets which have no will of their own; for example some undead minions, some kinds of golems, magic constructions/elementals, beings under telepathic mind control etc. They act as an extension of the primary charcter, and use the all the stats of the primary character except Hp - obviously the pet uses their own Hp. While controlling the pet, the primary character cannot perform any actions or do anything of their own accord -they are entirely focussed on controlling the pet, and have no concept of their own being. They may, however, perform any physical action through the pet. Players directly controlling a pet may not cast magic using that pet, unless the pet is a magic wielder (which will be clearly identified). If a pet is killed whilst being directly controlled, the controlling character must pas a 2x Int. test or else they will suffer damage equal to the full (unmodified) starting Hp of the pet, to represent the violent backlash (if the player is not directly controlling the pet when it is killed, this backlash is not applied). When a PC pet is not being directly controlled, it cannot voluntarily make any move or complete any action (not even moving to keep up with the group - players must find a way to keep it moving such as carrying it etc.)
NPC pets are pets such as mercenaries, animals, friends/guards from the town, some kinds of undead, most golems, and any othe pet with a will of their own. They will have their own stats, Aps, Hps, Mps (if applicable), equipment etc. - basically, they are a character in their own right. They must obey any orders given by their controlling character, but are not directly controlled by that character (the order can, however, be highly exact; such as a complete set of instructions). If a suitable event occurs, NPC pets may become disloyal to their controlling players (such as a mercenary deciding their life is worth more than the amount they've been paid, or an enemy mind controlling a pet). They will then perform actions which I deem appropriate (usually either fleeing, attacking whoever provoked them etc).
All pets will be clearly marked as either NPC or PC. The pet must be included in the primary character's profile, separately from the character (a line of dashes between charcters/pets is a good way to separate them). Players may control any number of NPC pets, however only a single PC pet is permitted at any time. Summoned PC pets (such as magical elementals) do not count towards this limit unless they have been summoned - so if you're not using it it's probably best to de-summon it (unless oyu have a good reason to keep it around, of course).
hopefully that's no too complicated/messy to understand. This will give Jondel the ability to make use of Mussol (an NPC pet); The Mysterious Wizard's zombies can either be PC or NPC - he chooses when he casts the spell.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.