Dungeon Crawler (Forum game)

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Re: Dungeon Crawler (Forum game)

Postby YetiChow » Tue Jun 19, 2012 6:08 am

OOC: Wow, I was worried I made the stats too complicated, but it seems that everyone understands things the same way so it's all good as far as I'm concerned.

Aduvash, I'm gonna open up the potionmaking list the same way I did the magic rules - you can make anything you can think of, using up to five ingredients (not including the bottle/container, but things like water do count. I'd expect that different potions require different bases, for example oils might need to be dissolved in alcohol while other things might work with water of the juicce of a particular plant as their base). Tell me which ingredients are being used and what effects they'll add to the potion (e.g. sugar for speed etc.). I'll run a standard magic test (five dice), and if you pass then the potion is made. If more than half the dice are sixes then the potion will be a strong potion or something like that, but if more than half the dice are ones and you fail then the potion will do the opposite of what you want - you may still be able to use this potion for something else, however (such as a failed potion of healing becoming a lethal poison).

Ok, here's the update:

The adventurers sit around the fireplace in the inn and agree to form a party to explore the dungeon together. Suddenly the door opens, and a Cleric walks in and sits down to eat. He eventually makes his way over to the group, and offers them a blessing, announcing that he will join their party as soon as he has finished his business at the chapel the next day. Cruzaeus takes the opportunity to sneak out while the cleric is talking, and walks around the town. Finding the door of the blacksmith's forge unlocked, he is unable to resist the temptaion and creeps inside. His joy is nearly unable to be quelched at finding a kris lying on the anvil, as well as a silvered dagger on the polishing stone. Cruzaeus pockets both weapons and sneaks out of the smithy, careful to lock the door behind him to add to the allure and mystery of the crime. He then sneaks back into his room via the window, entirely avoiding suspicion or detection.

Meanwhile, Earl attempts to brew a potion of swiftness in his room in the inn. He collects two measures of sugar, a small glass flask and several energising herbs and sets them ovr the fire to brew. He goes to sleep, and in the morning he awakes to find a well-made potion of average power and potency. He walks downstairs and hands this potion to Cruzaeus, who excahnges it for his vial of poison.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Dungeon Crawler (Forum game)

Postby YetiChow » Tue Jun 19, 2012 6:27 am

In a related matter, the cleric's equipment:

Clothing/armour: thin, monkish cloth robes (low quality robes), pilgrim sandals (low quality sandals)
Weapons: Ornate staff containing a relic of some importance (high quality staff)
Miscellaneous: Holy icon (normal quality charm which can be used to add +1 dice to any prayers/abilities - i.e. you roll an extra dice to determine your score for tests of Int. This is not consumed during use so you can use it as often as you like), herbal broth (can be consumed to restore 20hp or gain an extra 5Aps), half-finished woven tapestery (you can finish it and either sell it or imbue it with something you find in the dungeon to make it into a charm)

Please copy/paste this into your inventory, and give your character a name (your forum handle is fine if you can't think of one) as well as two prayers/skills you deem appropriate 9if they're too OP i'll reduce their power, likewise if they seem a little weak compared to other skill then they might get a slight boost). You'll start playing as soon as you've updated this info :D

Also, I'm going to offer you the first quest: You must speak to the priest who watches over the chapel, who will give you a quest to complete. If you don't want to undertake this quest, don't talk to the priest and go into the dungeon with the others. If you don't accept the quest then it'll be posted as a general quest on the town notice board, if you do then you can still choose to work withthe others to complete the quest, but you'll get the full reward and can choose whether or not to share it.

In future, some quests will be given to individuals and some will be posted on the notice board - anyone can accept these quests. The person who accepts the quest gets the reward (it may be useful to split the reward with others in return for their assistance), or if a group accept a noticeboard quest together then each will get an equal value reward. For example, if one person is offered a quest they might get a whole suit of armour for themselves, if a group accepts the same quest then they each get a suit of armour. The catch is that is if a quest is on the notice board, any number of players or groups may undertake it, although usually only one will succeed.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Dungeon Crawler (Forum game)

Postby Jon_jon13 » Tue Jun 19, 2012 9:20 am

OOC: Where's my action? I haven't found anything on the stores? XD
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Re: Dungeon Crawler (Forum game)

Postby Capt_Kiwi » Tue Jun 19, 2012 4:45 pm

The name was in there, and thanks for the acceptance and stuff! But I still need my HP :P

Code: Select all
CLERIC

Name: Stefan
Health Points: TBD by GM
30/30 Action Points (Sta x2)
110/110 Combat Points (Str+Dex x2)
90/90 Mana Points (Int x2)
0 Experience Points

Base Statistics:
Str: 15
Dex: 40
Int: 45
Sta: 15

Inventory:
Clothing/armour: thin, monkish cloth robes (low quality robes), pilgrim sandals (low quality sandals)
Weapons: Ornate staff containing a relic of some importance (high quality staff)
Miscellaneous: Holy icon (normal quality charm which can be used to add +1 dice to any prayers/abilities - i.e. you roll an extra dice to determine your score for tests of Int. This is not consumed during use so you can use it as often as you like), herbal broth (can be consumed to restore 20hp or gain an extra 5Aps), half-finished woven tapestry (you can finish it and either sell it or imbue it with something you find in the dungeon to make it into a charm)

Spells:
Prayer of Cleansing: A short prayer that has the ability to heal wounds to a certain degree and cleanse the target of a few minor debilitations (weak poisoning, sickness, etc.)
Mind Soothe: Years of using this technique on himself through meditation has allowed the Cleric to reach out and soothe the target, causing a calming feeling to engulf it.


After waking early, I decide to stroll around the town, feeding the birds and small creatures bread crumbs from the inn. Eventually I make my way to the town chapel for a bit of prayer and meditation before returning to that new group of adventurers I met last night. While there, I get caught up in conversation with the head priest who seems troubled about something...
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Re: Dungeon Crawler (Forum game)

Postby Aduvash » Tue Jun 19, 2012 9:30 pm

>Once I'm done trading with Cruzaeus I decide to swing by the dungeon to see if it's safe to go in yet. Once I've ascertained the level of poison left I go to ye olde alchemy shoppe for ingredients.

Code: Select all
ALCHEMIST STATS:

Current Status:
Name: Earl
15/15 Health points
90/90 Combat points (str + dex x 2)
40/40 Action points (sta x2)
100/100 Mana points (int x2)
0 Experience points.

Base Statistics:
Str: 30
Dex: 15
Int: 50
Sta: 20

Inventory:
Empty Bottle X9
Mana orb X5
Cheese X5
Alchemist Robes
Small Dagger of Uselessness. (poor QL) -1 attacking abilities.
Poison Potion

Skills:
Insta Pot: This skill allows you to create a low level potion instantly without using any of the ingredients! One use every 10 posts.
Potion Searcher: This allows you to search body's of dead enemies to gain any extra potions/ingredients.


Also, do I still get the skills I was assigned originally? I put them in so you can look over them easily and decide if I should keep them or if you want to change them.
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Re: Dungeon Crawler (Forum game)

Postby Cruzaeus » Wed Jun 20, 2012 2:38 am

I removed my "ninja" skill by the way. needs a better name. :P

I tell Earl that I have uses for poison, but for now he likely needs it more. I contemplate stealing the potion back from Earl, but decide that I must stay on the alchemist's good side as he may become a valuable poison source later on. I sell my old poor quality daggers and broken sword for a set of worn, ragged peasant's clothing, disguise myself in the clothing and visit the tanner/leatherworker's shop during the day to see what he has for sale. I also visit the bowyer, and the reagent vendor(s)... and pretty much every other vendor. I also watch for crowds to pickpocket in.

I'm not pickpocketing yet, just looking for crowds to do it in.
You all know why I'm looking around... I want to visit at least those three shops. If I decide I want something I'll go back at night.

I track everyone down in my peasant's guise and reverse pickpocket a note into each of their bags
"I can acquire gear if you have need of it, for a price of course. A cheaper price. You can leave a note with requests under a door the Bulls Head Inn at noon, upstairs last room on the right I'll get back to you with my price. - The Upright Man"
I visit the room every day and night at 10 AM and PM for as long as I'm in town


The Inn's name and room location is subject to change, just so long as it's not at the Inn where we're all staying. ;) We can't have the town guards rushing me now and if you do buy my services you're safe from any unfortunate mishaps including rewards and guards and jail, If anything I'm a business man. ;)

By the way, if you get the reference in the note, I love you.

Code: Select all
Name: Cruzaeus
Hp. 75
AP: 60/60 (2Sta)
CP: 140/140  (2(Str+Dex))
MP: 10/10 (2Int)

Str: 30
Sta: 30
Dex: 50
Int: 5

EXP: 20

Ability's.
Sneak

INVENTORY:
-Vending- Dagger of: Whoever made this has no skill in crafting dagger. -2 attack penalty. X2
-Vending- Broken shortsword. Half damage done. (aka your max damage with this is about 10 so if you got a 10 thats 5.)
-Acquiring- Ragged Peasant's Clothing (disguise)

Smoke bomb X2. Causes confusion about were your team is. Generally allows for extra attacks for you/your team.
Potion of Swiftness (average)
Rogue's Clothing.
Kris
Silvered Dagger

As a side note: until approved by Yeti, I'm marking items that I want to vend/acquire as such in the character information. And are there any stats that I should know about on these weapons? :)
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Re: Dungeon Crawler (Forum game)

Postby YetiChow » Thu Jun 21, 2012 5:03 am

OOC: Wow, that's a lot to process :lol: Ok, here's the update:

Jondel Cornu returns from his trip to the vendors, having purchased 50 fine wooden arrows from the local fletcher and a silver dagger fromthe blacksmith. While purchasing the dagger, the blacksmith communicated to Jondel that he had been working on his order when the dagger had been stolen in the middle of the night, and that he had worked all night for three days straight to finish the order on time. Furious not at the theft, but at having almost been forced to break his word, the blacksmith commisions Jondel to discover the theif; in exchange for this service he will be entitled to a helmet of his choosing.

Cruzaeus, meanwhile, is successful in his adventures in the garb of a peasant, and manages to scope out all the stores and vendors in the town. He is disappointed to discover that there are no valuable items within reach of his abilities as a thief, however the chapel contains a large gilded box in which is stored a powerful relic. This box could concievably be worth thousands of gold pieces, but would be incredibly difficult to steal; although a sufficient distraction or an excuse to have the box removed from the well guarded chuch might just render such a feat possible.

Stefan discovers from the aging priest that the holy relic which sits on the chapel altar is part of an ancient rite. The relic must be conducted to a the monks at the Brother-chapel in the next town, in remeberance of the mid-winter trek made by a saint between the villages in a time of great suffering to beseech food and fire-fuel from the desperate town's neighbor. The elderly priest is much too infirm to make this journey himself, and secretly intones that he believes a great tragedy should befall th town if this rite is not completed. [on a related note, Stefan has 180 Hp]

Earl the alchemist is able to procure ground pixie wings for use in curative potions, as well as a fine wine and several assorted mushrooms at the cost of 2 gold pieces [related, I'm giving Earl 150 Hp because 15 is just far too few. Anyone who has less than 100 Hp who I have missed, multiply the number by 2 or add 50Hp - whichever is higher. Also, both of the original skills will be kept, but instead of a time limit you'll have to take a 2x Int. test for Insta-pot, or a normal (luck) test for potion find. Also, anyone can now use a new skill: Search. It works the same way as the previous skill, but you can choose what you're looking for. The benefit to potion find is that it has twice the chance of being successful]


I purposely put the Rogue and Cleric in opposition, as this seems like a fairly natural occurrence (and rather funny :twisted:), however I'll give you a hint: only the relic must be conveyed to the next town, the box is superfluous. There is room for a sneaky negotiation, although Cruzaeus could always steal the relic as well and ransom it back to the town...

Likewise, Jondel is in the rare position of being able to extort the town rogue (as opposed to the other way around as usual), or sell him out to the authorities. Alternatively, he could always protect Cruzaeus in return for some massive favour...

Also, one of you has to go down and check the poison cloud has evaporated before I roll for whether it has or not - you're not going to get someone running up and saying it's gone (although, you could always convince one of the guards to do that, with a little "persuasion"). just don't leave it too long... :twisted:

If I've missed anything that can be easily resolved, feel free to do it yourself. If anyone objects then I'll step in as an arbiter. Also, i've added a new kind of test - luck. That's just llike any other test, but as no-one has a luck stat you don't get any bonus to the result. You can, still, add an extra Ap or ten to get a better chance.
What's that you're eating? A nice, juicy apple? You weren't supposed to eat that you fool, you were supposed to make it into a pie! - last words recorded words of Francis D'Avre before he went looking for snowcherries, but found a hungry Yeti instead.
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Re: Dungeon Crawler (Forum game)

Postby Jon_jon13 » Thu Jun 21, 2012 9:18 am

I had 45 health, so neither doubling or adding 50 doesn't get me past 100 hp... i'll just list it as 95 for now, anyway. If there's any change to add, just tell me.

Also, how much did the arrows and dagger cost? I had 75 coins. I'll add some "*****" in the code to note that i have to substract some gold there.

I added the quest there too, to keep track of it XD

And i listed my skills as "archery" and "close quarters combat" for now. I had "double shot" and "kick" before, so i transformed that into more generic skills that i can develop later :P For level 1 in both skills, i get the skills i had before

Code: Select all
Name: Jondel Cornu
Current Status:
95/95 Health points (added 50 as yeti said)
100/100 Combat points
80/80 Action points
50/50 Mana points
0 Experience points.

Base Statistics:
Str- 10
Dex- 40
Int- 25
Sta- 40

Skills:
Archery lvl1
-Double Shot
Close Quarters Combat lvl 1
-Kick (knockback)

Inventory:
Simple Bow- Normal QL
30 fine wooden arrows
Quiver- 30 Arrows capacity
Iron Shortsword- Great QL
75 Coins ******************************************
Minor Health Pot X2
Minor Mana Pot
Basic Archery Clothing

Stored:
23 Arrows
20 fine wooden arrows

QUEST!
-Find the thief of the silver dagger for the blacksmith. Reward: a helmet of choice.

Trivia: Jondel Cornu is... an elf? He looks like so, but nobody is sure enough, not even him. Maybe he's semi-elf, or just a weird normal human... He doesn't know his parents, as he has lived alone in a forest for many years, since very young. He's always in company of a small owl named Mussol.


Jondel leaves the blacksmith after telling him that it's not a big deal, just need to be more cautious with this kind of thefts. After leaving, he considers the blacksmith's offer... Jondel will keep a look out for any clues about the thief, or any silver dagger around, but he's not sure about the helmet reward. Helmets usually bother him and block his vision... In any case, maybe someone else can use it. "I'll decide what I'll do with the helmet when I get it, anyway" says aloud to himself. While wandering around inmersed in his thoughts he finds a note in his pocket.

"I can acquire gear if you have need of it, for a price of course. A cheaper price. You can leave a note with requests under a door the Bulls Head Inn at noon, upstairs last room on the right I'll get back to you with my price. - The Upright Man"

"Well, talk about timing... this is a bit suspicious, right? ". Having no clue who can it be, he decides to investigate this upright man, asking some people at the Bulls Head Inn about any strange people around, and looking for the room from the outside, maybe climbing into a tree- if needed for better vision...

But before that, he heads to his room in the Inn to leave the excess arrows. "I can't fit all of those in my quiver! I'll just take with me the best arrows and leave the rest here". Mussol hoots outside the window.


(OOC: I talk aloud sometimes because the owl pet. I've been alone long time in the forest, you know...) :roll:
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Re: Dungeon Crawler (Forum game)

Postby Aduvash » Thu Jun 21, 2012 6:56 pm

I didn't have cash so how did I pay for that stuff? Or did you want to give me money?
YetiChow wrote:Also, one of you has to go down and check the poison cloud has evaporated before I roll for whether it has or not.

I said to check the poison cloud.... :roll:
Last edited by Aduvash on Thu Jun 21, 2012 9:49 pm, edited 1 time in total.
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Re: Dungeon Crawler (Forum game)

Postby theamani185 » Thu Jun 21, 2012 9:14 pm

Its kind of late but i'd like to join as a knight!
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