Health Points: TBD by GM
30/30 Action Points (Sta x2)
110/110 Combat Points (Str+Dex x2)
90/90 Mana Points (Int x2)
0 Experience Points
Clothing/armour: thin, monkish cloth robes (low quality robes), pilgrim sandals (low quality sandals)
Weapons: Ornate staff containing a relic of some importance (high quality staff)
Miscellaneous: Holy icon (normal quality charm which can be used to add +1 dice to any prayers/abilities - i.e. you roll an extra dice to determine your score for tests of Int. This is not consumed during use so you can use it as often as you like), herbal broth (can be consumed to restore 20hp or gain an extra 5Aps), half-finished woven tapestry (you can finish it and either sell it or imbue it with something you find in the dungeon to make it into a charm)
Prayer of Cleansing: A short prayer that has the ability to heal wounds to a certain degree and cleanse the target of a few minor debilitations (weak poisoning, sickness, etc.)
Mind Soothe: Years of using this technique on himself through meditation has allowed the Cleric to reach out and soothe the target, causing a calming feeling to engulf it.
15/15 Health points
90/90 Combat points (str + dex x 2)
40/40 Action points (sta x2)
100/100 Mana points (int x2)
0 Experience points.
Empty Bottle X9
Mana orb X5
Small Dagger of Uselessness. (poor QL) -1 attacking abilities.
Insta Pot: This skill allows you to create a low level potion instantly without using any of the ingredients! One use every 10 posts.
Potion Searcher: This allows you to search body's of dead enemies to gain any extra potions/ingredients.
AP: 60/60 (2Sta)
CP: 140/140 (2(Str+Dex))
MP: 10/10 (2Int)
-Vending- Dagger of: Whoever made this has no skill in crafting dagger. -2 attack penalty. X2
-Vending- Broken shortsword. Half damage done. (aka your max damage with this is about 10 so if you got a 10 thats 5.)
-Acquiring- Ragged Peasant's Clothing (disguise)
Smoke bomb X2. Causes confusion about were your team is. Generally allows for extra attacks for you/your team.
Potion of Swiftness (average)
Name: Jondel Cornu
95/95 Health points (added 50 as yeti said)
100/100 Combat points
80/80 Action points
50/50 Mana points
0 Experience points.
Close Quarters Combat lvl 1
Simple Bow- Normal QL
30 fine wooden arrows
Quiver- 30 Arrows capacity
Iron Shortsword- Great QL
75 Coins ******************************************
Minor Health Pot X2
Minor Mana Pot
Basic Archery Clothing
20 fine wooden arrows
-Find the thief of the silver dagger for the blacksmith. Reward: a helmet of choice.
Trivia: Jondel Cornu is... an elf? He looks like so, but nobody is sure enough, not even him. Maybe he's semi-elf, or just a weird normal human... He doesn't know his parents, as he has lived alone in a forest for many years, since very young. He's always in company of a small owl named Mussol.
YetiChow wrote:Also, one of you has to go down and check the poison cloud has evaporated before I roll for whether it has or not.
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