[0.45b] No Wild Wheat [SOLVED]

[0.45b] No Wild Wheat [SOLVED]

Postby Geo » Mon Apr 30, 2012 4:53 pm

I've just generated a few Mountain maps in a row and none of them have any wild wheat growing on them despite the majority of the tiles being grassland.
I assume this is a bug.
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Re: No Wild Wheat (0.45b)

Postby Military » Mon Apr 30, 2012 4:59 pm

maybe intentional to make the mountain map harder
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Re: No Wild Wheat (0.45b)

Postby Geo » Mon Apr 30, 2012 5:07 pm

It is already harder, as without flour the fruit is pretty worthless as food and you cannot make pies or anything out of them.

Also there are already a lot fewer fruit trees due to the terrain.
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Re: No Wild Wheat (0.45b)

Postby EnvizionRev » Mon Apr 30, 2012 5:08 pm

Just hope none of your townies are vegetarians. ;)
-- Envizion Revelations, Towns Moderator
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Re: No Wild Wheat (0.45b)

Postby supermalparit » Mon Apr 30, 2012 8:05 pm

Solved for the next version.


Quick fix:
Open the file data/campaigns/mountains/gen_items.xml

And, before the last line add this piece of code:
Code: Select all
   <add>
      <item>wildwheat</item>
      <qtty>55</qtty>
      <pointx>1d200-1</pointx>
      <pointy>1d200-1</pointy>
      <level>0</level>
   </add>


So, that file must end like this:
Code: Select all
   <add>
      <item>wildwheat</item>
      <qtty>55</qtty>
      <pointx>1d200-1</pointx>
      <pointy>1d200-1</pointy>
      <level>0</level>
   </add>
</gen_items>
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